Discussies
United Statessopha1 year ago

The double strafe glitch requires special equipment setup to do so it sounds exactly like the sort of thing that warrants splitting the former any% into 2 categories.

If I was active I would do this myself without asking, but I feel kind of bad just popping in after over a year of not following this game and making such a big change. (I only learned about it today lol)

youtubeman06 vinden dit leuk
United Statessopha3 years ago

The game clearly ends only when it crashes at the very end. The main reason the timing ends early on killing Shrek is that's what the top runners of this game have been doing. I think the reason for this timing at first was that otherwise it would add an extra 40 seconds to the run that's always the same and can't be saved. So basically I consider it to be just a way of reporting the lowest possible time to make the run seem faster. Some of the early runs of this game reported the game-crash time and they had to be retimed to the Shrek kill.

The history of serious world record runners for this game was Newt0570, then me, then huggsTV, then kjhark24. In all these runs but huggsTV, the entire ending plays out to the end, but huggsTV died after killing Shrek. I didn't want to reject a potential world record run due to mostly arbitrary rules that weren't clearly said anyway, so I verified the run. Besides this, I also verified other much slower runs that didn't make it to the end because I thought following strict rules on a meme game like this would be kind of dumb. So by now the precedent is to accept runs that don't make it to the end. (Edit: I forgot about 3dorz. He survived but didn't record to the end.)

What's bad about this precedent is first that viewers don't get to see the game all the way through. A speedrun is a show as much as a competition and it makes a worse show for them. Second, people might not take the runs seriously if they end in a way that seem too arbitrary for them. So it could hurt the "integrity" of the leaderboard and the legitimacy of the achievement of the top runners, if anyone cares about that.

But I think the rules of a speedrun should reflect the conventions of the speedrunning community. And the "community" for this game is a bunch of newbies dropping in who can't be bothered to learn the strats or follow standards for timing. It's always been this way. So I think lax moderation is best for this game.

So I think the policy should be to strongly encourage runs making it to the game-crash at the end, but not actually enforcing it. I'll update the rules to reflect this. If you disagree you can argue about it here. This isn't supposed to be a final ruling by me.

redduxr vinden dit leuk
United Statessopha6 years ago

I have some new glitches that I'm in the process of making videos for. There's a few more coming up.

First

There doesn't seem to be any way to switch back to Juste so it's probably useless. It's a fun glitch though.

United Statessopha6 years ago

New hard route: New route based on richterfan's 26:39 run. First he goes straight from getting crushing stone to Shadow by fighting Legion, skipping getting the save near Dracula. Then after Maxim's Ring, he save-warps back to Skeleton Cave A and takes a sequence through Chapel A and the Sky Walkway A OoB to warp to near Dracula. Doing this will be faster, I overlooked that way of getting to Dracula. This makes both Legion and Dracula kill you in one hit, but it also routes out some other hard things, so I think they're about even in difficulty as long as you're good at the boss fights.

If both routes are done perfectly then they come out to about the same, but in the old route there was a hard candle zip to skip the first elevator in Treasury B to save 25 seconds that was unlikely, and it also had other more inconsistent zips than the ones replacing them. I timed it and the new route should tend to be about 20-40 seconds faster at the same high level of play and luck.

I'm not going to run this new route any time soon but whatever.

New beginner-friendly route: richterfans also gets a lot of level ups from jumping bone pillars early in the run. This loses time, but it makes the rest of the run much easier without losing that much time to do it. I recommend this as the best beginner-friendly route, just his whole 26:39 run without much change.

For extra friendliness, instead of doing the airlaunch to get from lowering the crushing stone to the crushing stone immediately, you can try walking to a room in Aqueduct B (the second from the exit to Sky Walkway) and zipping to the right, then from there zipping to the right in the harpy room, then sliding out of the wall to the pendulum room in Clock Tower B. This makes the first candle zip the only airlaunch in the whole run, but it's not good in any other way. There's also another big mana prism to the right of the crushing stone which helps as a backup if you're doing the fairy damage glitch.

Some other things that might make Any% faster: -Finding a consistent enough zip to Dracula from after getting Maxim's Ring. It would be good as long as it's faster than 1:30-1:45. It's better if it glitches into the room since the cutscene-glitch can be cut short about 15 seconds to skip Maxim without opening the door to Dracula. -Killing Death fast and consistently enough without the crushing stone. The griffin wing allows much more warps, but it's not good enough for any% if it can only be gotten that late in the run. The griffin wing also gives an easy warp to Dracula after Maxim's Ring. -Floating boots, but I gave up on that a long time ago. It took me 6 hours of farming it to just be able to test the route. -Cutscene glitch to credits-warp. -Subpixel manipulation. -Becoming Maxim to do most of the run and then becoming Juste again right before the end.

RoboRicki vinden dit leuk
Over sopha
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Game of the year: 420BLAZEIT
Game of the year: 420BLAZEIT
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Castlevania: Harmony of Dissonance
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Game of the year: 420BLAZEIT
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Castlevania: Harmony of Dissonance
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Game of the year: 420BLAZEIT
Game of the year: 420BLAZEIT
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Castlevania: Harmony of Dissonance
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