I gave my point on the Discord server but I'll shortly give it again. This new strat is not any%. Therefore, there should be a new cattegory for this skip despite only saving a few minutes. I find 'Any% NG+' a fine name for it, but there's room for discussion
ePSXe is the only allowed emulator so far. However, if that one is proven to be accurate, we could add it to the list
We're switching to IGT as the main time. However, we still use RTA as a reference. No one has done that so far (exploiting pause), but if it happened, I suppose we would include that time 'lost' as a penalty
Yes, it's definitely because of the emulator. Your audio plugin isn't probably the proper one. Contact me on Discord (or Twitch) so I can send you the proper configuration
I'm sorry, but early sloth brain was already found a couple of weeks ago by ThinksTheClown :/ I edited the guide to avoid more confusion
We normally think about RNG as something bad. Well, take a look at this video https://secure.twitch.tv/slendbed/v/76008457
Actually, I had no idea about the IGT timer stoping when the game is paused :(
I see your point. I still think it's unfair for every runner except me, but you're right: they can come back and run the game again to gen an IGT time.
What I propose (I'm only suggesting) is changing the leaderboards to IGT. Then I suppose ePSXe 2.0 can be used again, since loads are not relevant anymore
IGT definitely seems like an 'accurate' timing method (we still need to check PS2 FDS tho), not in terms of real accuracy but in terms of fixing the differences between diferent versions. The problem would be changing all the times on leaderboards, since no runners will have access to their in-game time :(
Fortunately, I saved my last PBs to check how 'accurate' IGT is 1:40:54 (RT) -> 1:38:36 (IGT) 1:38:51 (RT) -> 1:36:57 (IGT) 1:36:46 (RT) -> 1:35:22 (IGT) [Done with ePSXe 2.0, not very sure about its accuracy] 1:37:49 (RT) -> 1:35:44 (IGT)
By doing this, I've just realised that IGT 'fixes' the difference of ePSXe 2.0 and its shorter loads compared with previous versions of the emu
Furthermore, PurpleSunDeryl is creating a new, updated video guide, which you can watch here https://www.youtube.com/playlist?list=PLNOUOE9YHiMRWwb5dqO7pccLkEjxFilhv
I completely agree. This just consists in beating the game as fast as possible. Furthermore, the community for this game is emulator-based, which means that there are (almost) no runners playing it on an original PS1. So yeah, I think FDS should be allowed
They used to use Norwegian version because we thought it was faster than English version. Nevertheless, after having checked both versions, Lazar found that there is not much difference between Norwegian and English version. So the runners decided to keep on using English