Reacties
Massachusetts, USAkirch5 years ago

I definitely recommend giving the green car a shot, it handles way better and takes the bosses down a bit quicker. Either that or the Kaiser unlockable that Jal uses, it's ridiculously fast.

Massachusetts, USAkirch5 years ago

Sorry for the delay, just accepted it. I can't speak for Jal, but I just haven't been on here in a while. Thanks for the submission, great run!

topic: The Site
Massachusetts, USAkirch6 years ago

I submitted a run for Excitebike 64 two weeks ago that hasn't been approved. One of the mods has been inactive for 7 months, the other I've messaged externally and haven't heard a response.

http://www.speedrun.com/Excitebike_64/full_game#Bronze_Round

YUMmy_Bacon5 vinden dit leuk
Massachusetts, USAkirch7 years ago

Perfect, thanks. Being able to load car settings before starting the 1st year will definitely be a help.

Massachusetts, USAkirch7 years ago

Do you start timing when you select 10 Year Championship or when you start the first race? Also, stop time when you cross the last finish line I assume?

Massachusetts, USAkirch8 years ago

Wasted 20 seconds missing the first seam jump into Keyes skip. Not an optimal route, but uploaded as a baseline for improvement and timing purposes. Looking at the floor while strafing, headed toward the second elevator drop, seems to keep enemies from targeting you and avoiding any added slowdown.

Massachusetts, USAkirch8 years ago

During the Dr. No fight, there is a Mag Rail tucked in the back of one of the side rooms. An enemy dude should spawn with one as well at some point. Dual wielding them makes taking down Dr. No at the end a lot less of a hassle when he's constantly hiding behind rails.

Massachusetts, USAkirch8 years ago

Fitter's Octopus route with solid, early use of the Venom. Make the most of the Magrail, then replace with a HS-90. When clearing rooms, make sure to keep an eye on your main weapon's ammo count. Reload in between white air lock rooms.

Pick up an Assault Rifle for the second half of the mission. Should be able to keep your ammo constantly refreshed until you reach the spiral ascending reactor, where you can replace with dual wield HS-90s. In the last room, spam any remaining grenades as you exit the air lock.

Massachusetts, USAkirch8 years ago

My setup for skipping the zip lining shenanigans in Crab Key.

FitterSpace en AlpineEscape vindt dit leuk
Over kirch
Lid geworden
9 years ago
Online
2 years ago
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65
Gespeelde spellen
Mario Kart 64
Mario Kart 64
Laatste run 6 years ago
21
Runs
Mario Kart: Double Dash!!
Mario Kart: Double Dash!!
Laatste run 4 years ago
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Wave Race 64
Wave Race 64
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GoldenEye: Rogue Agent
GoldenEye: Rogue Agent
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Paper Mario
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James Bond 007: Nightfire
James Bond 007: Nightfire
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Ray Tracers
Ray Tracers
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3
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Excitebike 64
Excitebike 64
Laatste run 6 years ago
1
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Gevolgde spellen
Mario Kart: Double Dash!!
Mario Kart: Double Dash!!
Laatste bezoek 4 years ago
240
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Mario Kart 64
Mario Kart 64
Laatste bezoek 2 years ago
261
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Wipeout 64
Wipeout 64
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25
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Excitebike 64
Excitebike 64
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46
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Wave Race 64
Wave Race 64
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333
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Paper Mario
Paper Mario
Laatste bezoek 5 years ago
42
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F-Zero X
F-Zero X
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30
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Sega Rally 2
Sega Rally 2
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54
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GoldenEye: Rogue Agent
GoldenEye: Rogue Agent
Laatste actie 7 years ago
13
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Ray Tracers
Ray Tracers
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4
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