Reacties
LatviaXarthok3 years ago

Hey guys really impressed with all the stuff you've come up with, never could have done it by myself back in the day :) But the rules for the 10 nukes category feel weird, why not run 100% instead?

LatviaXarthok3 years ago

Nice find! Definitely try and make an IL run to see how much time this can truly save. The current WR is pretty good so this could be used to make up for lost time in a full run that's fallen behind pace.

artwasamistake en VidGamGG1234 vindt dit leuk
LatviaXarthok4 years ago

I find hard-difficulty and no-bonuses most compelling for ILs. But it might get complicated if someone wants to do 100% ILs - if one can't have more nuke bonuses than they theoretically could have collected up to that point in the game it's difficult to replay previous levels. And "anything goes" could work as a NG+ category but I doubt it would be as interesting.

LatviaXarthok4 years ago

Added your category. Emulators had already been allowed. You're a mod now also. Enjoy!

MSamurai vinden dit leuk
LatviaXarthok6 years ago

Wouldn't it make more sense to end at last input?

LatviaXarthok7 years ago

Good work guys btw, love this game, hope to see any any% all levels run soon :)

LatviaXarthok7 years ago

I think the general rule is that when there are PC and console versions for the same game, time without loads should be preferred over real time so the times can be fairly compared. In this case perhaps that would be just the sum of race times? Including the menu times precisely could be pretty complicated without custom tools. The other option could be separating platforms altogether but that could alienate the player(s) of the less popular platform so should be avoided if possible at all.

LatviaXarthok7 years ago

The actual WRs can be found here: http://www.moposite.com/records_elma_wrs.php

Note that traditionally replays of the records do not have to necessarily be publicly shared.

That is the key difference between that table and the one here.

LatviaXarthok7 years ago

Google it and take whichever feels like a less bloated site so you lag less.

LatviaXarthok7 years ago

The thing I'd like to see most to go along with every run is timestamps for the highlights - lucky rare drops (even if not useful for the runner), close calls, etc.

topic: Stronghold
LatviaXarthok7 years ago

This is an interesting discussion point. Speedruns usually allow all kinds of glitches to save time. In case of truly gamebreaking glitches - separate categories are created. So here we'd have to either have one category with a certain list of disallowed glitches or two where one would allow everything and anything and the other would not allow the gamebreaking glitches or any glitches at all. What do others think?

LatviaXarthok7 years ago

Otherwise the PC and PS1 records can't be compared properly.

LatviaXarthok7 years ago

Makes sense. Though who knows, maybe a way to gain extra jump height is still waiting to be found.

LatviaXarthok7 years ago

There's those fast penguins that spawn from the back as you move down the road. Maybe there's a way to spawn one early enough to be useful.

LatviaXarthok7 years ago

Just so everyone knows, avoiding food where possible throughout the run can save a few seconds overall in real time.

That also means that for 100% you should avoid food that doesn't count towards the percentage such as food dropped by bosses (I think?)

LatviaXarthok7 years ago

Can anything be used as a good cue for trying to clip through the wall? Looks like it's possible in many spots but success seems pretty random to me.

Also, are there any other wall clips in any level that could save time in 100%?

LatviaXarthok7 years ago

At http://pre2.mine.nu/maps.htm you can see that in level 7 there is what appears to be a very useful teleport right above the start but I have been unable to reach it bouncing from the penguin that runs close. Have you tried it at all?

There's another teleport a bit further down the road that I have actually managed to reach successfully 2 or 3 times but it's still very unreliable unless you spot some solid cues to use for aiming. Still, I think it's worth at least a try when passing it in the run.

LatviaXarthok7 years ago

For level 3 I think you should just go for whichever route nets a higher %. I'm not sure which that is - probably the bonus stage near the boss? Also I wonder if the items dropped after killing a boss in level 3/6/9 are actually counted towards the %? If I remember right they drop in a manner that makes it impossible to collect them all.

However, the rest of the bonus stages should be played to get the maximum % after collecting everything possible in the main level. There's many youtube videos showcasing what appears to be the maximum % so can take those as example.

LatviaXarthok7 years ago

What do you think about a 100% speedrun? I think the problem is that in some levels (at least the snow level) the maximum is over 100% but I'm not sure how much exactly. 100% levels would take much much longer so maybe an individual levels table should be added here for 100% (or whatever the maximum is) completion?

Over Xarthok
Lid geworden
8 years ago
Online
22 days ago
Runs
27
Gespeelde spellen
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project
Laatste run 17 years ago
8
Runs
Stronghold Crusader
Stronghold Crusader
Laatste run 13 years ago
5
Runs
Elasto Mania
Elasto Mania
Laatste run 13 years ago
3
Runs
Commander Keen 1: Marooned on Mars
Commander Keen 1: Marooned on Mars
Laatste run 11 years ago
2
Runs
Commander Keen 3: Keen Must Die!
Commander Keen 3: Keen Must Die!
Laatste run 11 years ago
2
Runs
Commander Keen 5: The Armageddon Machine
2
Runs
Commander Keen: Keen Dreams
Commander Keen: Keen Dreams
Laatste run 16 years ago
1
Run
Gevolgde spellen
Stronghold
Stronghold
Laatste bezoek 8 months ago
516
bezoeken
Stronghold Crusader
Stronghold Crusader
Laatste bezoek 8 months ago
750
bezoeken
Age of Empires II
Age of Empires II
Laatste bezoek 4 years ago
68
bezoeken
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project
Laatste bezoek 1 year ago
399
bezoeken
Diablo II: Lord of Destruction
Diablo II: Lord of Destruction
Laatste bezoek 1 year ago
422
bezoeken
Commander Keen 1: Marooned on Mars
Commander Keen 1: Marooned on Mars
Laatste bezoek 1 year ago
48
bezoeken
Commander Keen 2: The Earth Explodes
Commander Keen 2: The Earth Explodes
Laatste bezoek 1 year ago
30
bezoeken
Commander Keen 3: Keen Must Die!
Commander Keen 3: Keen Must Die!
Laatste bezoek 1 year ago
28
bezoeken
Gemodereerde spellen
Stronghold
Stronghold
Laatste actie 8 months ago
88
acties
Stronghold Crusader
Stronghold Crusader
Laatste actie 1 month ago
76
acties
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project
Laatste actie 3 months ago
23
acties
Elasto Mania
Elasto Mania
Laatste actie 7 years ago
5
acties
Prehistorik 2
Prehistorik 2
Laatste actie 7 years ago
1
actie
Prehistorik Man (SNES)
Prehistorik Man (SNES)
Laatste actie 6 years ago
1
actie