Reacties
California, USAWh0misDS6 years ago

For now I'll probably just keep my timing as starting New Game and ending with the fade to black after the last level is complete. If it gets changed to after the fade to white when the final boss gets beaten it can be pretty easily changed. Also I'm not entirely sure how long the final level is just because I didn't finish it when I was playing after the run. Either way I'll try to figure out what collectibles are necessary for a "100%" category of this game when I can. Had a fun time running this though and I want to see if I can get a sub-50 with some better boss strats sometime soon.

California, USAWh0misDS6 years ago

Hey, I did a run of the DS version today. Wasn't sure where to end the Any% timing so I just have the entire run until I got back to the camp timed instead. Should I stop time after the final boss, after the level complete screen fades to black (which is what I have uploaded right now), or end when credits are done? Also there is a bonus level after any% is done and was wondering whether that would factor into its own category (like All Levels or something), or just only do it with a 100% run-through.

California, USAWh0misDS6 years ago

Hey, was looking to speedrun this game while bored and wanted to see how fast the WR for 25 hops was. It's a nice run, but I don't understand why the "milliseconds" go up to only 30 before cycling to the first second. In that case the run would be somewhere around 1.9x seconds, unless you are supposed to use that type of timing here.

topic: Overwatch
California, USAWh0misDS6 years ago

We can't remove the RT comparison altogether because of how speedrun.com works, but I think mods have the power to delete every RT in each IL. It would be tedious but probably the most fair for anyone competing there.

ABJEENZZ en B2_Barenko vindt dit leuk
topic: Overwatch
California, USAWh0misDS6 years ago

I wouldn't mind having all the RT times removed. Not too many people run the IL's so I don't think anyone would really care if their RT's were deleted. Plus having a consistent timer to keep track of it without worrying about splitting correctly at the beginning or end would help a lot, especially for levels like Nepal where you can only push the IGT down to 5:19 while RT is wildly inconsistent.

Tron_Javolta vinden dit leuk
Over Wh0misDS
Lid geworden
7 years ago
Online
2 months ago
Runs
385
Gespeelde spellen
PokéPark Wii: Pikachu's Adventure
PokéPark Wii: Pikachu's Adventure
Laatste run 8 months ago
58
Runs
Overwatch
Overwatch
Laatste run 5 years ago
42
Runs
Pokémon Mystery Dungeon: Explorers of Sky
40
Runs
Pokémon Sword/Shield
Pokémon Sword/Shield
Laatste run 3 years ago
13
Runs
Pokémon Ranger
Pokémon Ranger
Laatste run 3 years ago
12
Runs
Pokémon Mystery Dungeon: Gates to Infinity
12
Runs
Gevolgde spellen
Yu-Gi-Oh! 5D's Duel Transer
Yu-Gi-Oh! 5D's Duel Transer
Laatste bezoek 2 years ago
14
bezoeken
Pokémon Mystery Dungeon: Red/Blue Rescue Team
6,561
bezoeken
OneShot
OneShot
Laatste bezoek 1 year ago
862
bezoeken
Ni no Kuni: Wrath of the White Witch
Ni no Kuni: Wrath of the White Witch
Laatste bezoek 3 years ago
110
bezoeken
Overwatch
Overwatch
Laatste bezoek 3 years ago
2,110
bezoeken
Pokémon Mystery Dungeon: Explorers of Sky
3,522
bezoeken
Pokémon Super Mystery Dungeon
Pokémon Super Mystery Dungeon
Laatste bezoek 1 year ago
447
bezoeken
PokéPark Wii: Pikachu's Adventure
PokéPark Wii: Pikachu's Adventure
Laatste bezoek 8 months ago
1,410
bezoeken
Gemodereerde spellen
Pokémon Mystery Dungeon: Explorers of Sky
137
acties
Pokémon Mystery Dungeon: Red/Blue Rescue Team
128
acties
Doodle Jump
Doodle Jump
Laatste actie 3 years ago
104
acties
Pokémon Mystery Dungeon: Rescue Team DX
41
acties
PokéPark Wii: Pikachu's Adventure
PokéPark Wii: Pikachu's Adventure
Laatste actie 8 months ago
38
acties
Pokémon Ranger
Pokémon Ranger
Laatste actie 2 years ago
11
acties
Pokémon Mystery Dungeon: Gates to Infinity
9
acties