Note to self: don't create forum threads when you're tired.
The only thing that I see wrong with six button mode is that it feels too easy having the kunai and attack buttons be separate - I feel way more focused and satisfied when I get through a run of the game having done every attack input correctly. Never having to fear that an incorrect button input would kill a run just feels weird.
Certain elements in the game can only be activated by kunai (i.e.; the time bomb at the end of the third(?) room in Stage 5) or the Mijin/Kariu ninjutsu, so life management (affectionately dubbed ammo management) could add tension to the run too.
Also, all my runs so far have been glitchless & emulated, so I don't know if implementing glitches would make or break the feel of the run yet. It might feel different on console.
Hey folks! I'm new to this but Shinobi 3 has been a favorite of mine since I was young, and on Keaur's good advice I played the entire game without throwing a single shuriken.
I'm working on getting the time down (it's REALLY execution heavy), but I think it's a viable to be its own category.
- Ninjutsu/melee attacks are ok
- Picking up shuriken powerups is ok
- Start with 0 shuriken; dying to reset to 0 is ok
- No game over continues