Reacties
Virginia, USAUrge2EatWaFFLeS4 years ago

It's probably best since it removes the load time discrepancy for different computers. Not that it matters too much, it's not that resource-intensive... XD

Virginia, USAUrge2EatWaFFLeS4 years ago

What's the best way to grab the IGT? Are we just adding the reported IL times?

Since it's UE4, there should be a way to get an IGT that ignores load screens, but I'm not sure how to grab that yet.

Virginia, USAUrge2EatWaFFLeS4 years ago

Also, you can use the environment variable of %localappdata% to quickly get to the C:\Users\{USERNAME}\AppData\Local location.

The full path can be shortened to %localappdata%\ChexHD\Saved\SaveGames\

Virginia, USAUrge2EatWaFFLeS4 years ago

Agreed. Also, it looks like different characters are saved under different files; It looks like Fred Chexter is SinglePlayerData0.sav, and NACL is SinglePlayerData5.sav. It could be useful for runners to reserve a single character to the nuked save category.

Virginia, USAUrge2EatWaFFLeS4 years ago

Considering other speed games have approved NewGame+ save states, I think that's fair as long as there is a distinction of NewGame+ in the run.

depr4vity vinden dit leuk
Virginia, USAUrge2EatWaFFLeS4 years ago

It looks like the three runs listed are all NewGame+ runs; The levels have been run, and ammo and weapons are carried over into new runs.

There should be a category for pure NewGame; I deleted the save data for my run, and started with only the "pistol" weapon, where others are starting with the "chaingun".

Considering how tight the game is with ammo and weapon progression, that's a big difference in the runs.

Skuttie en depr4vity vindt dit leuk
Over Urge2EatWaFFLeS
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Chex Quest HD
Chex Quest HD
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