Discussies
Rutherford_Gaming3 months ago

I think you forgot to add it to Any% and the level runs

Rutherford_Gaming3 months ago

What emulator is recommended for playing this game right now I'm using Ruffle and having severe lag, so I'm wondering if there is a better option or a way to fix lag? I've tried allocating memory to paging but it didn't really work.

Rutherford_Gaming9 months ago

I made this in like 20 minutes

Rutherford_Gaming10 months ago

There's not really much of a difference between dying in the First Version and dying in the Stabilizer Update.

I personally think having 4 versions of pretty much the exact same run isn't a very good idea, and it will only get worse as the game continues getting updated.

Rutherford_Gaming10 months ago

The Stabilizer Update recently added a more accurate IG timer; however, it only counts up during gameplay. This means someone could stay on the item screen for minutes straight, re-rolling the items before each level until they get the perfect 3 item combo.

This is interesting to optimize and a cool challenge in it's own right, but it's antithetical to the concept of speedrunning. There is a reason why Minecraft switched to RTA after people started excessively pausing.

The current method of RTA timing works fine; let's not change it please.

Rutherford_Gaming11 months ago

For some reason, my PC runs this game at 40 FPS on average; because of that, my 49 minute run ended up being 75 minutes in real time. I decided not to submit it because the game runs so slow it would probably count as cheating.

Is there any way to fix this?

This is not my idea- it comes from here: https://www.speedrun.com/terraria/thread/8l45m

Overall, I think it's a very interesting and fun category idea. I think this category will be great for beginner speedrunners, as well as experienced ones who want something new to do. Seeing the route develop and which bosses will be fought will be interesting; I love the element of choice in which bosses players choose to fight.

Here is my example run:

I'm a bit rusty at this game but hopefully this is a good example.

I see two different versions of what I assume is Chinese. Which one does the community usually use? Until I get an answer, I'm going to be using the first one.

This isn't really a speedrunning question but I'm curious. Is there any meaningful difference between OpenGL and normal, or is it just some sort of hardware compatibility thing?

EDIT: I also noticed that the current version most people are using is 1.2, but my game says it's in 1.1.5. Is that normal?

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