Reacties
Western Australia, AustraliaPeekingBoo7 months ago

So glad someone finally discovered this bug

Brooklyn vinden dit leuk
Western Australia, AustraliaPeekingBoo4 years ago

Wow I don’t know how I even missed it when I first looked. Yep I think it’s all set up fine then.

Western Australia, AustraliaPeekingBoo4 years ago

The first thing I noticed when playing is that you can lift your leg up to your chest instead of squatting. Would that be considered unintended seeing as it is still technically an exercise it's just not as intense?

I think splitting the board up into [any means necessary] vs [intended] would help keep the leaderboards as accessible as possible in a sort of any% vs 100% setup that most other boards have.

topic: Cuphead
Western Australia, AustraliaPeekingBoo6 years ago

Hello!

I'm not planning on doing any serious runs (although expect DDR Pad Solo runs at some point), however there are a couple of things that I noticed during Co-Op that are useful in a pinch.

EDIT: I've just learned from someone today that you can kill the Devil before even jumping in the hole by shooting the top of the screen so part 1) of this is a moot point, 2) still applies though...

  1. During the Devil fight if a player is dead when the hole in the ground appears for you to jump through the game will soft lock as it's waiting for both players to jump through.

P1 Dead = Forced Restart. P2 Dead = Pause the game, select "Remove Player 2", this will force the game to continue.

  1. At any point after P2 has been removed they can press any button to re-join the battle. So long as P1 stays alive you can revive P2 faster by pausing, removing P2 and then re-joining. I haven't timed it personally but I believe this can be faster than reviving them with a parry and doesn't rely on them risking hits to reach the other player in time.

This can be repeated during any part of the game, so long as P1 stays alive P2 can keep being brought back. In a similar fashion it can also be used in situations where P2 is brought back just before P1 is about to die.

It can be buggy sometimes too! During some transitions (such as re-joining while jumping down the hole in the devil stage), P2 will "die" and display as being "dead" while appearing very much alive onscreen. The controls for that player, however are locked.

Hopefully anyone looking to do Co-Op runs finds this of some use, good luck!

TM vinden dit leuk
Western Australia, AustraliaPeekingBoo7 years ago

Thanks for the input and reasoning!

I'm running an Intel i7-6850K and GTX1070 so I haven't experienced any sort of slowdowns personally but that's not to say there aren't any, I haven't done a full run of the game yet after all haha.

Just don't want to go through the effort of doing it if it'll ultimately get rejected basically.

OmegaFallon en Mungaru vindt dit leuk
Western Australia, AustraliaPeekingBoo7 years ago

Hey guys I'm considering learning SMG for the 12-hour challenge however I'll be playing it with DDR Pads (long story, tldr it's my gimmick), and will therefore only be able to run it on Emulator.

I can see you guys have emulators banned but I don't see myself getting anything close to a record, haha. With that said I would like to showcase my achievements on the board and in my profile if you get where I'm coming from.

Would you guys have a problem with me submitting runs if I mention in the comments that it's a Dolphin run and the only way I can actually play the game this way?

This'll probably affect whether or not I ever run this game but I'll completely understand if you wouldn't want a submission like mine on the boards.

Thanks!

Over PeekingBoo
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