Reacties
Meowskivich6 years ago

lol, so far it's already pretty dang painful.

Meowskivich6 years ago

Really? I thought you gained AP for having Shield.

Meowskivich6 years ago

So, I'm planning on playing this game at Level 1 with the intention of one day being good enough where I feel like I could do a solid run, and I was thinking of maybe rolling with taking the Sword and ditching the Shield. Then I got to thinking, would the extra point of magic matter too much considering I'd be eternally level 1.

So basically, I'm wondering what all anyone else who runs level 1 does, what their thoughts are, any theories, whatever.

Meowskivich6 years ago

I, too, use a USB Xbox1 controller. My control scheme of choice is as follows: -Stick to move -A to Jump -B to crouch -X to shoot -Y to whip -Right stick button (R3, if you will) to enter Point-of-view -Left stick button (L3) to adjust camera Zoom -shoulder buttons for turning camera -and...what's typically the Start button to creep.

I may have to adopt using a button for splits, I currently use my keyboard for it.

Meowskivich6 years ago

@MelonSlice and @chryoyo, Most of my published works can be found on Slime Salad, but I warn you that they'll be rough around the edges. Examples of some games: AR-PUH-GUH! - an ambitious little rpg of mine, on perpetual pause, though I haven't completely given up on it, but I have no desire to come back to it currently https://www.slimesalad.com/forum/viewgame.php?t=5428&highlight=

The Adventures of Luigi and his crazy band of Side-kicks - A Super Mario Bros. X level pack of mine, the version found in this link is incredibly outdated, and I tend to privately send anyone who's curious the more current versions. It's something I mess around with when I'm bored. https://www.slimesalad.com/forum/viewgame.php?t=6129&highlight=

Much-Meow - A pac-man clone of sorts, this was released near the end of my time with Slime Salad, it's only the one level long I do believe, but it was an experiment with making a non-rpg with the OHRRPGCE. https://www.slimesalad.com/forum/viewgame.php?t=6083&highlight=

Spooky Times - Finally, the game that's the prequel to my modern work. Spooky Times was a short game I made for halloween some time back, and was a throwback to old Atari games (such as Adventure), it features a simple battle system and can take maybe 5 minutes to clear. https://www.slimesalad.com/forum/viewgame.php?t=5895&highlight=

As for more modern work, the best thing to keep up with it is either by following me on Twitter (https://twitter.com/Meowskivich) or joining my relatively new discord server (https://discord.gg/hUX4YfG), which is a server I wish to dedicate to creative endeavors. For that one game I was hired on for, though, was a more privately created game that was used for educational purposes, and funding was never put through for us to make the public mobile port of the game, sadly. But hey, things move on.

Thanks for the greetings, everyone!

Meowskivich6 years ago

Alright, groovy. I thank you kindly.

Meowskivich6 years ago

Hey, hello, and greetings. I'm Meow "The Meowman" Meowskivich, Programmer, Game Designer, and all around cool guy. I'm a compulsive completionist, and like running through games I enjoy a few times over. After a bit of thinking about it, I've decided I actually want to get a bit more into some more serious speedrunning, seeing what sort of records I can hold with limitations I agree to.

A bit more about myself, in my spare time, in addition to playing games (video or tabletop), I enjoy watching cheesy horror films, classic movies, and the odd cartoon. I also write reviews and articles for the website Random.Access (http://randomacc.net/), covering any odd thing I feel like blathering about that day, even candles. The rest of the time, I'm usually keeping myself with creative endeavors, such as sewing plushies, drawing animations, and last but definitely not least: making games myself.

Throughout my time on this planet, I've worked on many games. Platformers and RPGs mostly, and as is the case with anyone starting on something new, they're mostly crap. However, I've improved over time, and eventually actually got hired on for a professional project one year. These days, I have a good few ideas for projects to work on, but my most current works are on "Spooky Times 2", a sequel to an old short Halloween RPG I made in...2013? Spooky Times 2, however, is more of a classic shmup/shooter/whatever you call Gradius and R-Type sorts of games. I like to blather about it on my twitter if you care to follow it at all. Most recent video on the development can be seen here, but it's still in Alpha:

With all that said, Hi and Hello to all, and I hope to get some good runs out there. Cheers. -Meow

Oxknifer vinden dit leuk
Meowskivich6 years ago

Hi, I'm Meow "The Meowman" Meowskivich, a fresh face here to speedrun.com. A friend of mine and I were thinking of taking a crack at the Glitchless 100% category and I was hoping to get some clarification on some things, just to be perfectly clear.

To post a bit from the rules, "NO glitches/skips/sequence breaks/hopes/dreams/happiness/fun allowed." Sounds legit, so I was wondering if any of the following was allowed within this or not (though I'd automatically assume not): -Grabbing the Underpants early in the coop level -In "Are you hungry tonite?", jumping off of boxes to get to one of the golden udders without needing to take the elevator to floor 1. -Also in "Are you hungry tonite?", you can make a tight jump to get upon a ledge early allowing you backdoor access to the Pp Rocket jumping section -"Poultrygeist Too", using the Bananamite to boost up to skip the ghost hunt. -"Boogie Nights", getting on top of the stack of speakers with a well timed crouch jump -Tricking the cow cube challenge in "The Good, The Bad, and The Elderly".

All of these I'd imagine are a no-go, but I might as well ask. One more thing I'd like to clear up is moving after picking up Udders, cuz some udders don't seem to stop you to begin with, and others in any playthrough I've done will sometimes stop me and sometimes not. So I'd like to get clarification on that.

Finally, in regards to the lines of "Again, runs containing "fun" will be rejected." and "NO... ...hopes/dreams/happiness/fun allowed", is this just silliness or what? Or are there some fancy glitches with these names I'm unaware of? I mean, I'm pretty deadpan, so I can make sure there's no fun allowed. -Meow

Jaypin88 vinden dit leuk
Over Meowskivich
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6 years ago
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