Discussies
Bavaria, GermanyLofty4 years ago

Hello everyone,

first I want to welcome all the new runners, I am very happy about how many runners we are getting lately! With that we also have more voices and opinions on what's good for the game. I got asked about the current rules in this post: https://www.speedrun.com/golf_it/thread/bkf1w

After some considering here are 5 changes I am proposing:

#1) Single Map: Unlocking the settings for Strokes and Time Limit The original rules (Locked Strokes at 12 and Time Limit at 2:00) were meant to ensure an even playing field for all runners. Golf It! is a hard speedrun game with many resets. Unlocking both settings (which means you can set it to whatever you want) would make it easier for new runners to get started in this speedrun. However this should not lead to shorter runs, since you still want to use as little Strokes as possible to save time.

#2) All Maps: Unlocking the settings for Strokes and Time Limit and make it True 100% With Strokes unlocked for Single Map, it only makes sense to atleast consider unlocking it for All Maps aswell. This opens up the opportunity to change "All 6 Maps" to a 100% category (which means getting 108/108 Holes). Previously this was not really possible, because getting every single Hole with only 12 Strokes was extremely hard and not fun. Changing it to 100% makes sense, because it prevents the use of fast-finishing a Hole with RF-button spam, since you actually have to finish all Holes.

#3) Ban hats from Hard mode Some hats are straight and could be used as shooting indicator. This neglegts the whole point of Hard mode and should be banned in my opinion.

#4) Using only the same hole in Hard mode So I was trying Hard mode for a bit. I was able to do most of the strats from Classic, so there isn't too much of a difference compared to Classic. What if we add a rule that forces you to always use the Hole of the current level. This way the routes at least somewhat differ from the routes in Classic, because you can't cheat your way through some levels and the run actually gets harder.

#5) Adding Easy (or Any%) mode I noticed Easy is not added yet. I propose adding Easy Mode as a new category next to Classic, Hard and Co-Op. Alternative Shooting could also be allowed for this mode, since you get an indicator for your Shooting Power . Instead of adding Easy mode we could also add Any%. Here you would be allowed to set the rules however you want. This could lead to some crazy strats and time-saves, I'm really excited about.

#Your turn So these are the changes I am proposing. I want to make sure everybody can accept these changes. Therefore I will wait until 2020-01-12 15:00 (UTC+00:00) before implementing these changes to hear your opinions about it.

  • Changes 1-3 will get implemented, if nobody objects.
  • Changes 4 and 5 are food for thought. If you want them to be implemented make a post here in this thread in favour of it. Until then make sure to use the old rules still.

##~ Cheers, Lofty

Phillesh en LoudKeyboardNoise vindt dit leuk
Bavaria, GermanyLofty4 years ago

Feel free to post anything related to the autosplitter in this post, such as feedback or bugs. Thanks!

You can get the alpha version of the autosplitter under Resources. I am not sure wheather it works on other machines than mine. So please post your experiences with it here.

For more info: Readme

Phillesh vinden dit leuk
Bavaria, GermanyLofty5 years ago

Hello,

so the devs just released their new map "Jade Temple", which is awesome! However for us that means the category "All maps" has to be adjusted. For now I added a subcategory "Legacy" which contains all the old runs. You can still submit runs to it, if you want.

As this game is still in beta, I think there will be more official maps released in the future. Maybe we can find a better solution than just adding legacy versions...

For now I will change the default "All maps" category to contain "Jade Temple" aswell. With one additional map, finishing 107 out of 108 holes seems a bit too difficult. I propose to change it to 106 out of 108 holes. The skill ceiling in Golf It is still really high, so it shouldn't be a problem. Any objections?

~Cheers Lofty

Bavaria, GermanyLofty5 years ago

Hi everyone, Lofty here.

#Category Update

As this games gets more and more traction I would like to propose a little update on the categories. I think it just looks more clear, especially for newcomers. Something like this:

##Grasslands Classic Hard ##Winterland Classic Hard ##Mines Classic Hard ##Graveyard Classic Hard ##Pirates Cove Classic Hard ##All Maps Classic Hard ##Co-Op Grasslands Winterland Mines Graveyard Pirates Cove All Maps All Maps Hard

I don't see a problem for overlapping ruleset as its mostly the same for all runs, expect "play in hard mode" and "play as 2 players"

#Small Rule Update

Potential Small Rule too add:

" Alternative Shooting (controller) is prohibited. "

Personally I think the runs are way more fun this way. Currently no one used this, but its actually an huge advantage. We could simply make a new category if someone still wants to use this, which wouldn't be hard and fit nicely into the format above. It would still be really interesting since there are a lot more risky strats to go for. (save the frames)

I would love to hear your feedback on this. ##~ Cheers, Lofty

Bavaria, GermanyLofty6 years ago

Hello there!

I have a question/suggestion on timing the final hole. Currently it is stated as "Timer ends once the ball enters the final hole on hole 18". Maybe it should be changed to something like "Timer ends once the stroke-count in the bottom right corner disappears". I understand this seems very picky, but would provide a more fair and comparable gameplay, e.g. recent grasslands top 3 :) What do you think?

~Lofty

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