Discussies
New York, USAKumaKhan222 years ago

A simple coordinate display can be enabled with the Game Genie codes XAKKEZXY UGKKOXXK. Note that all other status bar updates will be disabled until you change screens, due to a lack of Vblank time.

The first set of values is for the boy, and the second set is for the Blob. Each value represents the character's current screen number, X position, and Y position, respectively.

(I think there would be at least a few people who could get some use/fun out of this!)

New York, USAKumaKhan222 years ago

An early preview of the game in Nintendo Power featured a grape jellybean that turned Blobert into a wall, instead of the ketchup one featured in the final. A later issue then revealed a "code" to turn him into a wall by giving him a honey jellybean then switching to ketchup and tossing one in the opposite direction while the blob is transforming. This will result in a brick wall, which no longer has any use in the game.

New York, USAKumaKhan222 years ago

Category name update to better reflect the requirement of the run. Grabbing all the treasures for verification, as well as the vitamins from the health store to defeat the final boss.

If it turns out that you can buy the vitamins with anything less than all 22 treasures than a new category could be on our hands. We will tackle this as/when it comes up.

New York, USAKumaKhan222 years ago

The times, they are a changing... No, literally. As I gain more experience as a mod I can start to see the need for a better Start time.

Since not everyone uses an input display (an extra piece of equipment for those on real hardware) and the original Start time is based on pushing the start button I feel like that is not the most solid way to time the run.

As per the run I received this morning (4/22/2022) I feel like the more reliable (findable, provable) start timing for this wonderful game should be after pressing start at the first appearance of the Blob.

I noticed there are a few frames between the title screen transition to the screen with your house/street, but then it's a few more frames before The Boy and The Blob appear on screen (including the icon next to the lives, which appears at the same time).

So it is on me to go through and re-time all the runs on this board, mostly it will be a matter of milliseconds but still, this is a short game and every frame counts.

I expect this will take my entire weekend. To help I plan on adding another mod. who has helped me mount this task before.

So if you notice the board is all shook up and looks wrong, please be patient! I will post again here in the forum when it is completed so everyone knows all is well.

New York, USAKumaKhan222 years ago

As of April 3, 2022: the rules for the end timer have been changed to reflect a more accurate means of measuring the runs. Current times on the board are being retimed to fall in line with future submissions. Thank you all for your time and effort in making this game and its speedruns take off like a rocket!

CubbyCat, Beardstrength en 2 anderen vindt dit leuk
New York, USAKumaKhan222 years ago

Is there a known glitch where if you get a double hit on Wart's last two health points that he goes flying off screen immediately? I was playing on my Raspberry Pi when I got the last hit during the previous hit's animation and it seems like he just flew off screen and didn't have the hit animation.

New York, USAKumaKhan222 years ago

We have finally given the Game Rules a much needed overhaul after learning many things about how this game runs. These updates include: time start/end clarification, allowed/banned emulator rules, and other standard rulings that will be familiar to most if not everyone.

Category rules are almost totally hammered down other than a couple tests for the conditions to trigger the best ending. Other than that, have a Great Gatsby!

*Locked to keep this post short & sweet :)

Zarc0nis, CrabbyCrab101 en 2 anderen vindt dit leuk
New York, USAKumaKhan222 years ago

Just added a new guide to help people find all the hidden items. Thanks to everyone for spreading the word about this game and shoutouts to all the new runners!

New York, USAKumaKhan222 years ago

After I had given up much too soon on this category it was shown to be possible by the homey SteveZero01. (current WR holder of every category as of this posting.)

This does make me wonder if low% is possible if someone can figure out how to avoid coins in 2-1 & 3-1 (and possibly beyond as that's where I stopped.)

SteveZero en polsvoice vindt dit leuk
New York, USAKumaKhan222 years ago

Regarding my recent WR in 100%. Turns out there are even more hidden items than I thought as I just found an additional hidden money bag in 3-1 right before the end of the stage. I deleted my run on the board and will continue searching until I am satisfied that we have found all items. I will also attempt to make some sort of coherent guide that shows the locations of the hidden items and how to reveal them.

LadyGalaga, polsvoice, en grescokit vindt dit leuk
New York, USAKumaKhan222 years ago

Since we have had some more activity on this board lately I have come to find out that the Japanese version of the game is different enough that the categories should be split. Please feel free to discuss this below, but for now I wanted to get the runs that we have waiting to be verified put in their own categories.

The biggest difference is that some of the levels in the International versions are slightly longer/shorter. Therefore I think it is only fair to split the categories between regions. This information is from The Cutting Room Floor.net if anyone is interested in doing the research for themselves.

Over KumaKhan22
Lid geworden
4 years ago
Online
today
Runs
217
Gespeelde spellen
Top Shop
Top Shop
Laatste run 2 years ago
11
Runs
The Little Mermaid
The Little Mermaid
Laatste run 3 years ago
7
Runs
Dr. Mario (NES)
Dr. Mario (NES)
Laatste run 1 year ago
7
Runs
A Nightmare on Elm Street
A Nightmare on Elm Street
Laatste run 1 year ago
7
Runs
Araiguma Rascal
Araiguma Rascal
Laatste run 22 days ago
7
Runs
Kirby's Dream Land
Kirby's Dream Land
Laatste run 2 years ago
6
Runs
The Blue Marlin
The Blue Marlin
Laatste run 1 year ago
5
Runs
Gevolgde spellen
X-Kaliber 2097
X-Kaliber 2097
Laatste bezoek 2 months ago
1
bezoek
WolfChild (SNES)
WolfChild (SNES)
Laatste bezoek 2 months ago
1
bezoek
Yo! Noid
Yo! Noid
Laatste bezoek 1 month ago
156
bezoeken
Legacy of the Wizard
Legacy of the Wizard
Laatste bezoek 5 months ago
202
bezoeken
Darius Twin
Darius Twin
Laatste bezoek 1 year ago
5
bezoeken
The Simpsons: Bart vs. the Space Mutants
26
bezoeken
Last Action Hero (NES)
Last Action Hero (NES)
Laatste bezoek 1 year ago
168
bezoeken
Pushover
Pushover
Laatste bezoek 2 years ago
7
bezoeken
Gemodereerde spellen
The Great Gatsby (NES)
The Great Gatsby (NES)
Laatste actie 7 months ago
82
acties
Arkista's Ring
Arkista's Ring
Laatste actie 7 months ago
81
acties
Bomb Jack (arcade)
Bomb Jack (arcade)
Laatste actie 1 year ago
47
acties
Super Pitfall
Super Pitfall
Laatste actie 2 months ago
39
acties
Popeye
Popeye
Laatste actie 14 days ago
24
acties
Top Shop
Top Shop
Laatste actie 1 year ago
16
acties
Knight Rider (NES)
Knight Rider (NES)
Laatste actie 1 year ago
11
acties