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I think we're getting to the point where we can start building out guides for the no-kunai run. Best strats for bosses, routing choices and backups, etc.
After trying to pick up this category from watching Faust run this, I also want to point out that even with 6 button layout, do not use melee attack while double jumping. It will still throw kunai and invalidate the run. You can hold down and break out of the spin with a kick, however. Outside of that, it's a solid run with a smaller increase in challenge due to managing lives.
CoolHandMike vinden dit leuk
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