Reacties
FranceHamb7 years ago

AAAh i didn't see that this came out ! I'm gonna try that asap, thanks d-gits sir :)

FranceHamb8 years ago

I just realised that there was this big debate, so i guess i should give my input on this.

As far as I know, there are at the moment 4 kinds of clips

  • A : clips that are 100% consistent with the proper setup and easy to do (example 5-1x)
  • B : clips that are 100% consistent with the proper setup and hard to do (example 5-16x)
  • C : clips that are not 100% consistent but don't require a frame drop (i'm not clear if this exists : 4-12?)
  • D : clips that require the game to run under abnormal conditions

The line between categories B and C can be very thin since something being consistent but frame perfect is basically the same as being random in SS conditions.

At the moment :

  • I don't know of any clip in category A that completely destroys a level. The closest to complete destruction would be 3-1x, but it's kind of inbetween A and B (since death and big time loss are actual risks).
  • There are several clips in category B, and all of them make the level significantly harder than if you didn't try anything in a first place. (Enough so that i would consider not doing them even if allowed to.) Best example of this would be 5-16x or 3-10x.
  • The risk/reward ratio of all clips in category C make them completely impractical in SS, and using them just results in ridiculous time losses. If someone gets rewarded for doing these, then their stubbornness should only provoke admiration

My thoughts about the effect of those facts on the game: Clips of type A just make the game more spectacular, just like autojump/brownie skip do, by saving small amounts of time with a damage to the game much lower than brownie skip imo, and a change of difficulty negligible. Therefore they make the runs more interesting, not less. As for clips of type B, they are more damaging, but they are also more challenging : destroying the level requires mastery and involves risks, just like regular skips do. As a player, i enjoy this challenge, and it leads to risk/reward considerations that are the essence of speedrunning this game. Since modifying ones setup in order to ruin the game or trying to go slow are both stupid for 106, i think clips of type C and D are just irrelevant.

My conclusion : clips are good, i think they should be allowed.

grass en Galaxi vindt dit leuk
Over Hamb
Lid geworden
9 years ago
Online
1 year ago
Runs
92
Gespeelde spellen
Super Meat Boy
Super Meat Boy
Laatste run 3 years ago
28
Runs
Circa Infinity
Circa Infinity
Laatste run 7 years ago
24
Runs
A Short Hike
A Short Hike
Laatste run 3 years ago
19
Runs
Flywrench
Flywrench
Laatste run 6 years ago
11
Runs
Dustforce DX
Dustforce DX
Laatste run 8 years ago
5
Runs
Celeste
Celeste
Laatste run 6 years ago
2
Runs
Super Meat Boy Forever
Super Meat Boy Forever
Laatste run 3 years ago
2
Runs
Super Meat Boy Category Extensions
Super Meat Boy Category Extensions
Laatste run 9 years ago
1
Run
Gevolgde spellen
Circa Infinity
Circa Infinity
Laatste bezoek 1 year ago
244
bezoeken
Super Meat Boy
Super Meat Boy
Laatste bezoek 3 years ago
384
bezoeken
Flywrench
Flywrench
Laatste bezoek 3 years ago
53
bezoeken
Dustforce DX
Dustforce DX
Laatste bezoek 6 years ago
31
bezoeken
Gemodereerde spellen
Circa Infinity
Circa Infinity
Laatste actie 3 years ago
29
acties