Reacties
Donald332 years ago

It's likely to be a 2-hour run under this run, as I expected. Maybe we could add one new category of Science Victory (Turn-based, Restricted)?

paddyulsterman vinden dit leuk
Donald332 years ago

For a year, there are no runs on Science (Gathering Storm). Hope it will get more runs.

limabean06 vinden dit leuk
Donald332 years ago

I assumed the run would be 80 to 170 turns, but speedrunners can do better than that. Score Victory of 500 turns is not what I want. And I don't think making a Gathering Storm version for each Victory will meet my goal. Since you mentioned that measuring by turns didn't work out for those games, I'm not sure if it will work for Civ 6. But who knows? Sometimes you just have to take a leap of faith. I'll talk to them on Discord and see what happens.

paddyulsterman en Xouma vindt dit leuk
Donald332 years ago

Limit Turns is set to By Game Speed, so it will end in 500 turns on standard speed. I knew the goal of a speedrun, but we have different categories to meet different needs. And it‘s cool, right? That's why we have Nuke% and Dog%. I think having a rule that enforces you to walk through the whole Civ 6 gaming process is cool. Maybe it can encourage more people to do a speedrun, making the speedrun a real competition in which you can learn from top players and apply those skills to improve your own gameplay. That's the spirit. I knew a lot of people would compete not by minimum time but by minimum turns they took, because it's a turn-based game. There's a rich diversity. What do you think?

paddyulsterman vinden dit leuk
Donald332 years ago

Sorry, I didn't make myself clear. Many runs finished early, and they didn't even play the game. Just click "Start Game", click a few buttons, and then game over; it doesn't resemble a common game that most people would play. I hope this rule will slow the speedruns down a little bit.

paddyulsterman vinden dit leuk
Donald332 years ago

This rule should prevent runs less than seconds/minutes. Game Version: Latest Player leader: Any AI players: 7 random AI without team Ruleset: Gathering Storm Game Difficulty: Prince Start Era: Ancient Era Game Speed: Standard City States: 12 Disaster Intensity: 2 Map: Continents Map Size: Standard Leader Pool 1: Everything Leader Pool 2: Everything Resources: Standard Select City-States: Everything Select Natural Wonders: Everything World Age: Standard Start Position: Standard Temperature: Standard Rainfall: Standard Sea Level: Standard Game Modes: All game modes must be disabled Victory Conditions: All victory conditions must be activated Limit Turns: By Game Speed No Duplicate Civilizations: Activated No Duplicate Leaders: Activated No Barbarians: Disabled No Teams: Disabled No Tribal Villages: Disabled Teams Share Visibility: Activated Game Random Seed: Any Map Random Seed: Any Victory: Science/Culture/Domination/Religion/Diplomatic/Score No mods allowed Proof of setting must be on video

Donald332 years ago

Can't agree no more. We do need some standardized rules to play Civ 6 speedrun just like a normal game people would play. I mean, in runs less than a second, they didn't even play it.

paddyulsterman vinden dit leuk
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