Rules Discussions
3 years ago
Romania

Hello one and all,

I've brushed up the page a little bit, added a few place-holder categories (thank you Scotty for the suggestions). While we get the page up and running I was thinking about how expert mode has a timer, but personally half the fun is seeing a speedrunner's splits. I think that it would help to settle what will constitute a start and end-point so that even if a run is mistimed, it can be easily re-timed by the mods without any confusion.

In the meantime you may or may not find the stray bad joke inside the rules.

ScottyCalcote vinden dit leuk
Scotland

I just posted my personal layout for splits and a little guide that talks about when the game itself starts and stops.

Currently the split points I use are:

River 1: (Starts just after the text vanishes and before the first enemy spawns then Ends when the Duck pops his head out of the water)

Duck Boss: (Starts as mentioned and ends when he 'Poofs' into good duck)

River 2: (Starts after the duck 'Poof', Ends when the Otter pops his head above water like the duck)

Otter: (Same as the Duck, Ends when he goes 'Poof')

River 3: (Starts as mentioned above, Ends when the Frog Boss's bubble is popped)

Frog Boss Stage 1: (Starts on Bubble Pop, Ends after he turns red and immediately when the roar ends)

Frog Boss Stage 2: (Starts at the end of the Roar, Ends the moment the final blow is struck!)

MsTruffles en emporianator vindt dit leuk
Romania

Heck yeah, I've decided that for the sake of consistency I'll just use the in game timer, and I'm already seeing some insane strats! But I do love seeing me some splits of the live variety.

Game statistieken
Volgers
19
Runs
21
Spelers
12
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