Seperation of RNG manip
Maryland, USA

Hello. I was rewatching the Classic Mode runs a while ago, and was wondering if there could be a separation between RNG manip and No RNG manip. This is simply because of 2 things:

  1. The RNG code in Melee's Category Extensions has a separation (in Adventure Mode), and that's about the same concept for here (Not that it's the same thing, but it is a similar situation).

  2. The unfair advantage it could give. I know that it's easy to do, but considering how much of a unfair time save it is, especially to the people like Tsobey who went through a lot for their PB's, it only makes sense to separate the 2.

This doesn't necessarily have to be 2 separate categories, but there should be an option to compete with other players using the natural RNG, and the RNG manip. This could be like how the difficulty is (obviously) seperated. For example, "Beta-Classic Mode, Easy (No RNG Manip)" or "Beta-Classic Mode, Easy (RNG Manip)". It's not that I think RNG manip is a problem, but for the sake of past runs like Phantom and Tsobey who went above and beyond for their PB's through natural RNG, only for it to be taken away from RNG manip, they could at least have their own separation of Classic Mode. Let me know whether you agree or not. Thank you.

Bewerkt door de auteur 1 year ago
Game statistieken
Volgers
311
Runs
5,106
Spelers
426
Recente runs
Niveau: Beta - Break the Targets Character Specific Level
Niveau: Beta - Break the Targets Level 2
Laatste threads
Geplaatst 4 years ago
3 antwoorden
Geplaatst 1 year ago
0 antwoorden
Geplaatst 1 year ago
1 antwoord
Geplaatst 1 year ago
2 antwoorden
Geplaatst 1 year ago
1 antwoord