Multi-Man Smash Updated in 1.10
5 years ago
Luxembourg
Sklitterbeer
She/Her, They/Them
5 years ago

Hi everyone! After playing through the update I saw that the lag problem had thankfully been solved, so I played through the classic mode a bit to get into the rhythm of things again, but it seems that MMS has been made way harder, at least on insane. The CPUs are not as easily KOd, since most moves with high base knockback don't send the enemies flying anymore (if you want a comparison, the normal MMS plays like before in the stadium).

I went through the changelog and it seems this stage has been made harder for every difficulty. We should probably seperate classic runs by version, since the new update adds at least 30-45 seconds to MMS per run. Would love to hear some opinions!

Spielpro vinden dit leuk
Game statistieken
Volgers
311
Runs
5,106
Spelers
426
Recente runs
Niveau: Beta - Break the Targets Character Specific Level
Niveau: Beta - Break the Targets Level 2
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