List of not so obvious tricks and time saves
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List of not so obvious tricks and time saves
Geüpdatet 8 months ago door StarPilot87

#Skip after "Mission Complete" You can skip most post mission dialogue once the "Mission Complete" (or similar) message pops up on your screen. Just bring up the in game menu and select Skip. This saves several minutes on most missions.

#Heavy Secondary Guns The heavy secondary guns that the SK-25 and PW-MK1 have do not have a rate of fire limit as of 1.04C and 1.04D beta patches. You can rapidly tap the gun button to increase your rate of fire. You need to be careful about your ammo though, you will deplete it far faster than normal. Because of how powerful this is, I would not be surprised if it gets patched out in the future, or otherwise balanced.

#Changing loadout in Campaign Want guns and AOA Limiter for your fights against Frost Druid and Crimson 1 in Campaign but don't want to take them on the missions leading up to them? Just bring up the in game menu and select Hangar. This lets you change your aircraft and loadout so you can use more optimal weapons for individual missions.

#Bomber/Transport class aircraft Without a damage modifier like Glass Cannon or Budget Cuts, you will need more than 2 standard missiles or more than 1 special weapon missile (MLAA/SAA) to down them. Supplementing damage with guns is good, just be careful not to crash into the aircraft.

#Littoria Class Airships These are the militarized versions of the large civilian airships found in Mission 8 Clear Skies. The shape of the wings will block your weapons fire, so the cleanest way to down them is to approach them from above and in front of them. Anti Ship Missiles (ASMs) and Railguns can oneshot them like with any other ship with a direct hit to the hull.

#Mission 9 Stepping Stones (Version 1.04 and older) The FC-9s that spawn in as priority targets near the end of the mission do not need to be shot down to complete the mission. The airships that are on Mercenary however, do need to be destroyed. In the 2.0 version these targets are required.

#Mission 12 Midnight Light When the researchers on the radio say "This is a once in a lifetime opportunity." "Emphasis on lifetime sir," set your aircraft on the end of the platform the UNKNOWN priority target spawns on and fly through the tunnel the airstrip is on. You can get quick and easy damage on the SP-34R aircraft as it is taking off with your guns. Just don't take out the entire first HP bar out during the takeoff sequence. It likes to softlock.

#Mission 15 Consequence of Power Only the starting forces on the map need to be eliminated to progress the mission. This means the Airships, the MG-29s, the F/C-16s, and ground based ADVSAMs. The neutral grounded Battleships and the F/D-14s that spawn in as the mission progresses do not count towards this.

#Mission 16 Wayback You can stay on your spawning course and hold down the thrusters. The sooner you reach Rowsdower the sooner Frost Druid will spawn in. You can also continue at the same course until you reach a hill that you would crash into if you don't move. Doing a 180 at this point will put you right behind Frost Druid when she spawns in. The Master Goose wingmen do not need to be downed to complete the mission.

#Mission 19 Red Sea

In 1.0.4 and older, the airships that spawn in the final wave are optional and can be ignored. In 2.0 these airships have become required and are marked as targets appropriately.

#Mission 21 Kings Crimson 1's X-PF is invincible until he completes his second set of lines. From that point forward he is vulnerable. This does not apply to the wingmen that are in Mercenary.

#Frontline 59 Mission 1 Bottom of the Barrel

You can ignore the taxi lines and drive into the grass to instantly spawn on the runway.

Game statistieken
Volgers
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Runs
122
Spelers
22
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Project Wingman 2.0 (and 1.04 subcategory), Frontline 59 campaign, and Playstation 5 release

Version 2.0 is here! Frontline 59 is currently NOT available on PC or XBox.

The default for submitting runs will now be the 2.0 version. A 1.04 (or older) subcategory has been created where all current existing submissions have been placed and runs can still be submitted for.

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