Geplaatst 5 months ago door

Check out the developer blog for December 2023 in the link below:

https://www.valkogames.com/december-2023-developer-update/

Lees meer
Geplaatst 1 year ago door

Chapter 6 is now live on the main branch. Thanks again to those who reported bugs on public_testing!

We'd like to ask that people continue to spoiler their messages for now as per the previous announcement, just to help keep the experience fresh for anyone yet to run the new chapter.

If you haven't seen yet, @Tamsin also uploaded her song used in the credits to youtube, spotify and apple music;

https://open.spotify.com/album/65sr1EwDGuAuSGSivYShF3 https://music.apple.com/au/album/the-maze-from-labyrinthine/1675879526?i=1675879527

Next update will be the Case Files update for those wondering what comes next ?

Lees meer
Geplaatst 2 years ago door

Many of you will be happy to hear that Chapter 5 has just gone live on the public_testing branch. I just want to clarify, this is not definitive and things could change based on feedback so if you want the "full" experience, please wait for us to bring it over to the live build. We haven't finished optimising it so you may have performance issues if your specs are fairly low. We haven't done any localisation yet either so it is only available in English for now.

This chapter is large and open, we recommend having at least an hour spare to play it. There are several different monsters throughout and each has it's own mechanic. We highly recommend playing with infinite lives if it's your first time. There are also 4 achievements obtainable in this zone, 2 are hidden though so you will have to figure those out ? .

Please use the correct channel, ?-bug-reports-ptb, when submitting bugs and also please use the spoiler tags (|| on each side) and mark images as spoilers when discussing chapter 5 outside of the ptb channels. We have created a separate channel discussions-ptb to use when discussing changes on the public test branch so if you don't want spoilers, mute that channel. Let's have some respect for those waiting for the full release/translation work.

Other than that, we hope you enjoy it; we've taken a different route to chapter 5, similar to how chapter 3 broke up the two mazes and we hope people enjoy this change of pace. Also, along side chapter 5, we've got a host of nifty changes coming too.

Let's start with the first one, the Sewer map. This will appear at level 5 in the case-files gamemode. It has it's own unique monster which some private-testers have hated.

We've also changed how the light sources work on players, the flashlight will now follow the direction players look much smoother and it overall feels less "clunky" while still physically coming from the flashlight. The Lantern now swings and acts more like a real lantern which adds a good bit of immersion.

Players will now also rotate their heads when looking up and down which makes them look and feel more alive.

A dim light will appear when being killed by monsters (no more "black screen" when dying in a dark area).

Reviving should be much more consistent.

The male teen character has been re-rigged to look less like a gorilla.

To help reduce the disparity in sizes, we've added a very large and very small size.

You should now only ever have one Large / Very Large / Giant maze. You will also always have at least 1 Small or Very Small maze which makes quick runs easier.

A bunch of bug fixes and performance changes.

Additional note, please don't message developers asking how to join public_testing, it's on the chapter 5 faq ?

Lees meer
Game statistieken
Volgers
37
Runs
80
Spelers
34
Laatste nieuws
December 2023 – Developer Update

Check out the developer blog for December 2023 in the link below:

5 months ago
Laatste threads
Geplaatst 1 year ago
8 antwoorden