Any% in 2m 07s 533ms by
https://drive.google.com/file/d/1qr6gDwq8YgCVegAn6kVQzYWK1Azm2SgK/view?usp=sharing
Big changes v2
I'm taking over,
Real time runs now start the frame before the enemy starts moving in stage 1 as this is the frame the in-game timer starts and the frame the character can start moving . This is due to timing discrepancies in the play screen and character select screen. Time will still stop at the
Recente runs
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