HighDifficulty% - an extension category
1 year ago
Nevada, USA
MyrajusEleen
They/Them, It/Its
1 year ago

okay, so consider this, and hear me out i want to do what's known as a HighDifficulty% run

a high difficulty% run would be as follows Damage is doubled. Shop items are double-price. Hover Duration is unchanged. Boss health is set to x4 HP. Death Pits are set to dangerous. Timer duration is default. Damage Knockback is set to regular.

Run rules are the same as Any% or Low%.

Any thoughts about this?

Game statistieken
Volgers
6
Runs
3
Spelers
3
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