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Updated starting point for manual runs
Hello ! just a quick update about the starting point of manual runs.
During "So Long Adele" we stumbled across the issue of stages lagging at the beginning due to a lot of entities spawning at the same time which made the starting frame visually random. The solution of starting later and adding tim
Recente runs
Niveau: IS-10
Niveau: ZT-10
Niveau: ZT-10