스레드
Aside from better execution, I'm pretty sure the best way to go about improving this run would be to find the most efficient way to confirm into damage after an enemy block an attack, like I did quite a few times in my run (with Ken: Jump in kick to throw, looping that in the corner). This works well enough, but here's some ideas on more optimal strategies.
- Any character with higher throw damage than Ken with potential to do the same loop. (obviously)
- Potentially there's a way to confirm into Spinning Piledriver with Zangief, which I'm pretty sure kills in like 3 hits
- Any attacks that lock into a good ol combo after the enemy blocks. The only way this would be consistent is flawed AI but isn't far out of reach and could potentially be very fast since I think this game doesn't have reduced damage for combos.
I'll try test out all these things as soon as I can, but for now I think it's just worth thinking about the possible ways to improve the confirming into damage after blocked moves strategy.
TheGreatToddman 이것을 좋아함
it's kinda weird that this game has time trials/quick races/boss battles but that there's no category for them. also why are there only three cups?
ChillCat 이것을 좋아함
2 중에 1에서 2까지 보여줌
rho에 대해서
가입 날짜
온라인
런들
17
플레이한 게임
팔로우한 게임
관리하는 게임