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hitzcritz1 year ago

This might be the most interesting thing I've seen posted in the forum for years lmfao

CrabbyCrab101, Elijah 그리고 6 기타 이것을 좋아함
hitzcritz2 years ago

Wow, that's really awful. I feel bad for moderators

MrMonsh 그리고 raymondamantius 이것을 좋아함
hitzcritz2 years ago

@Yoopicul The framecounter is sometimes inconsistent, the main indicator for 8-B is having the R-value show "01" entering the pipe and the X-value showing "B" when you enter the next room.

hitzcritz2 years ago

You could go into a TAS editor and see for yourself? I don't understand why you would say a trick is sub-optimal without even knowing anything about it.

ThaAwesome11 그리고 CrabbyCrab101 이것을 좋아함
hitzcritz3 years ago

You should join the SMB1 Discord server for quick questions so the forums don't get cluttered

Smocesmoce, KilleDragon 그리고 2 기타 이것을 좋아함
hitzcritz3 years ago

How are you going to moderate that, though? Would emu players have to use something like NohBoard to show their inputs or something?

Lyren, Lul_ecks_dee 그리고 2 기타 이것을 좋아함
hitzcritz3 years ago

If you want a compromise, instead of doing the right-release with only one finger, you could switch with two fingers for a faster repress. It should be doable on controller so it's 𝓕𝓡𝓔𝓔

KilleDragon 이것을 좋아함
hitzcritz4 years ago

You can get the same clip by using AEPLLG + Turbo.

KilleDragon, linny356 그리고 2 기타 이것을 좋아함
hitzcritz4 years ago

@Akrua I don't understand why people do a fast-accel in the walljump room. At most, it only saves two frames, but it also makes your subpixels worse. Doing that in an actual run seems kind of redundant?

eddiecatgaming 이것을 좋아함
hitzcritz4 years ago

It seems redundant to make a new category just for PAL.

iBall1 그리고 eddiecatgaming 이것을 좋아함
hitzcritz4 years ago

I mean, my 5:07 PB has a FPG when I really didn't know what I was doing, so it was kind of like a mavpole. Though, getting a true mavpole in a PB run is very unlikely, though, not impossible.

Shark_Eat_Fish 이것을 좋아함
hitzcritz4 years ago

0:30 are you forced to do a 1-frame left-tap after a 1-frame switch?

KilleDragon 이것을 좋아함
hitzcritz4 years ago

In a nutshell, I used AISSON to fly high enough to the top of the screen so that the timer freezes. When the timer freezes, it apparently is still counting down, you can see me die at the end of the video because of that. To combat this, I unfreeze the timer so that the timer resets itself.

Doing this, I tried going as far right as I could just to see if there was some glitchy stuff that would occur. This is the result:

The video is pretty boring actually, but I wasn't expecting some of the stuff that appeared.

Such as at timestamp 6:36, where I realize that some of the blocks are actually solid and you can stand on them.

This averted some of my concerns that the cheats caused these glitches instead of the actual game, because sometimes, the top of the game can start flashing random textures due to the cheats.

Though, it only was just a single glitchy part that just kept repeating itself for the most part.

Thought this was worth sharing.

KilleDragon 이것을 좋아함
hitzcritz4 years ago

Doing four-bumps for the wrong-warp is redundant. You have at most 10 pixels to get the wrong-warp to work if you did a three-bump method, I don't see how having 20 pixels of leeway would be beneficial.

KilleDragon 그리고 Logan_Sacrey 이것을 좋아함
hitzcritz4 years ago

Another note to add is that you should also hold down while you're brushing against the wall. This is because Mario still faces the opposite direction even if he hits the walljump pixel which causes him to accelerate faster. Doing this saves the framerule almost all the time if you're doing the 3-bump method but hit the walljump pixel.

KilleDragon 이것을 좋아함
hitzcritz4 years ago

Dang perfect underground, that's pretty insane

KilleDragon 이것을 좋아함
hitzcritz4 years ago

Hey man, glad you're back.

Gaster319 이것을 좋아함
hitzcritz4 years ago

Mesen has more input lag than Nestopia, I was doing FPG and noticed that I have to do the pole inputs a frame or two earlier for it to work.

Thelxinoe 이것을 좋아함
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