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Louisiana, USAforresteasy9 months ago

That worked, tysm!! :D

Zanum 이것을 좋아함
Louisiana, USAforresteasy9 months ago

I recently cleared out old split and layout files from my LiveSplit and tried doing a run when I realized the timer wasn't saving the split times, every time I'd split it'd act as if I'm skipping to the next split and leave the split time blank. I'm positive I'm splitting and not skipping, but the timer doesn't agree apparently lol. Any help? ;-;

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Louisiana, USAforresteasy9 months ago

YOU MADMAN !!!

ABootLaTributi 이것을 좋아함
Louisiana, USAforresteasy9 months ago

There's no way I'm catching up anytime soon, this run is INSANE!!!

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Louisiana, USAforresteasy9 months ago

I never thought anyone would come up with a new stair room strat hgwcmhjgbw

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스레드: Liminal Gallery
Louisiana, USAforresteasy9 months ago

I would assume the door fade animation could be tied to an autosplitter, no? :0 Like, it autosplits the first frame of the door fade animation which would correspond to the first frame of opening the door.

Louisiana, USAforresteasy9 months ago

Not autosplits, unfortunately </3 Just regular splitting!!

스레드: Liminal Gallery
Louisiana, USAforresteasy9 months ago

It's not an autosplitter, I just set up splits and used F to split at each door enter!! :p

Louisiana, USAforresteasy9 months ago

I THOUGHT I GOT BEAT HOLY SHIT...

스레드: Liminal Gallery
Louisiana, USAforresteasy9 months ago

I've been wondering this too! I think you're right, only slopes/stairs really seem to benefit from being jumped up/down with no difference on flat ground. Jumping could also help with difficult picture grabs potentially? The pic on the table in room 4 is finnicky for me to get, maybe well timed jumps could make it more consistent even if it's not a very significant use. Idk just thinking out loud :p

스레드: Liminal Gallery
Louisiana, USAforresteasy9 months ago

Imma have some grinding to do to keep up then sdgdfctn :,)

coreynj 이것을 좋아함
스레드: Liminal Gallery
Louisiana, USAforresteasy9 months ago

NOOOOOO OMG ;-; I started doing attempts earlier and haven't had this happen, but I can only assume too many button presses in a short time lagged the game so when you place the stairs at the same time as the lag spike, this just.. happens. The game processed the pic being placed but didn't have enough time to render the environment being placed down maybe!

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