Guys .. found a secret in level 1. This restart running level 1 all over. Just took of 4 seconds of my previous run, and this one wasn't even as precise. Tested this on original hardware as well.
I can confirm that there is a second+ to be saved on level 1.
Hi John,
Thank you, means a lot coming from you!
I am working on it ;) My level 2 is currently at 4:21, but I will release that video in a few days. It includes a few things I haven't seen elsewhere either. Please find inspiration in my routes. The hardest part of my level 1 route is the first 2 kills on 'screen 2'. The timing has to be perfect to get down the first ladder in time. Getting that part right saved me the .5 second I needed to get below 1:50. I think there is another second to be shaved off. I got stuck on the one ladder for a split second plus I have seen a trigger 'glitch' that might make it possible to get under the falling arrows without waiting, but I am yet to reproduce it.
An IL level board would be cool, but I agree that on the C64 it would require a hacked version of the game which doesn't seem to be in the spirit of speedrunning. When it comes to level 1 off this game I'm yet to see a faster run than this one though 😊. I haven't seen anyone else using my trigger trap to shoot the last two enemies which saves you the time it takes to pick up the bullets earlier in the level.
Hi all.
Been around since the 70's. Did my first coding on the C64 and is now doing a full circle attempting to speedrun on the 'breadbox' as well. Joined the site since I have been a faithful follower for years and to see if anybody else was speedrunning the C64 games I run as well.
My first ever run (and post). I don't think anyone other than me has run this game (C64 Organism [2018]) and I am not a speedrunner.