스레드
United Statesblegas783 years ago

Hello all! I'm the one working on the Load Remover Tool for LiveSplit for TLOU2. I'm hoping that this tool can greatly aid in the live-timing of runs.

I know that there are efforts to add seconds to the IGT, but even so that will only be checkable at the end of a run which significantly reduces the quality of running this game. Also, the IGT may pause the timer when the user is in a cut scene/menu, potentially not catering to the spirit of speedrunning. What ND considers to be IGT will be different than how submitted runs may be timed.

Thus, I would like to know how runs will be potentially timed for load removal. What is the exact definition of a load? I can imagine that a load is defined as starting on the frame just after "Skip Cutscene" or "Restart Checkpoint" is performed, up until the screen cuts away from black (excluding the moths). So far I have the video remover working very well in these scenarios. There may be other scenarios that also define a load and would like some some input.

The reason I bring up load definition this early is to potentially provide advice on what should be considered to be a load. If loads are defined how I described above, then the video load-remover will be trivial for me to develop. If it is not defined in this way then hopefully I can be in the loop in some capacity to provide information what would be easy to time.

I will be interested to hear what you all have to say! I'm looking forward to attempt providing useful tools to the community.

DemonicRobots, Nerdf 그리고 8 기타 이것을 좋아함
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