Hello all! I'm the one working on the Load Remover Tool for LiveSplit for TLOU2. I'm hoping that this tool can greatly aid in the live-timing of runs.
I know that there are efforts to add seconds to the IGT, but even so that will only be checkable at the end of a run which significantly reduces the quality of running this game. Also, the IGT may pause the timer when the user is in a cut scene/menu, potentially not catering to the spirit of speedrunning. What ND considers to be IGT will be different than how submitted runs may be timed.
Thus, I would like to know how runs will be potentially timed for load removal. What is the exact definition of a load? I can imagine that a load is defined as starting on the frame just after "Skip Cutscene" or "Restart Checkpoint" is performed, up until the screen cuts away from black (excluding the moths). So far I have the video remover working very well in these scenarios. There may be other scenarios that also define a load and would like some some input.
The reason I bring up load definition this early is to potentially provide advice on what should be considered to be a load. If loads are defined how I described above, then the video load-remover will be trivial for me to develop. If it is not defined in this way then hopefully I can be in the loop in some capacity to provide information what would be easy to time.
I will be interested to hear what you all have to say! I'm looking forward to attempt providing useful tools to the community.