스레드
CanadaZaraphira1 year ago

Ive been looking over runs and despite the rules saying timing ends on the Pakkun load screen after the fight, most of the actual runs posted stop their timer before the load screen. Skipatrolslayer tends to end on the black screen with one line of text before the pakkun load screen and BlaGe ends their runs after the last hit on the final battle. This is frustrating because I am following the rules, but I am a disadvantage because I stop my time later on.

DBcade 이것을 좋아함
CanadaZaraphira2 years ago

I have been playing Gundam Crossfire since its release, I have beaten both stories on all difficulties multiple times, and overall have a ton of experience with the game. I'm waiting on my capture card to come in before I can start running the game. The issue is that I feel like the categories have some major problems.

First of all, Low % should be renamed to Any %. The reason games like Megaman and Metroid have Low % categories are because those runs are slower than Any %. Since there is no Any % category, there cannot be a Low %. Also, if there was an Any % category it would be the exact same as Low %, at least for EFF. Zeon Low % is borderline impossible because the Zaku II does not have access to beam rifle, which is arguably the best weapon in the game. At the same time, it wouldn't be a big deal since it does get access to the rocket launcher, but it lacks any kind of vulcan or other secondary to deal with aircrafts. The Zaku II is much weaker than the GM. It can only take 2 or 3 shots fully upgraded on easy mode from the end game EFF mobile suits to destroy it. It wouldnt be a big deal if you could purchase a better Zeon MS, but due to Low % restrictions, its impossible to purchase a better MS that might actually be able to clear Mining Base Defense because of the lack of available funds. Even if someone managed to successfully complete a "Low %" run on Zeon, it would still be the same as an Any % run. The point is, I don't have an issue with the run itself, I just think that the rules should be less restrictive and the category needs to be renamed.

Secondly, the story mission categories are redundant. You aren't required to clear any of the "Story missions" to progress the story, and even the so called "Optional Missions" are still tied to the story, so really, either all of the missions are story missions, or none of the missions other than the intro mission and the final mission are story missions. Also, there is still no definitive answer as to what is a story mission and what isn't a story mission in the rules. That makes it impossible to know what Zeon missions are required for a "Story mission" speedrun. I understand that there is the 14 missions in 14 days run for EFF, but i believe that should be in its own misc category. Its not really based off of what missions are required and more just based off of the shortest number of days required to beat EFF story.

I think it should just be Any % and All Missions as the main runs, separated by difficulty and New Game+, with any other potential runs being a misc category run. To be clear, I have no issues with the All Missions category. I don't mean this as a sleight to anyone, I understand the game really doesn't have any kind of legitimate following, and no one has ever expressed this kind of point before regarding the categories, but I do think these changes would clear up a lot of confusion regarding the speedruns.

CanadaZaraphira2 years ago

I have created different categories for EMU and console due to the game running noticeably different. EMU sometimes hits 60 fps in battles whereas console does not at any time

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