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Do you say dumb because it only works like 1/7 of the time? lol
Full campaign runs:
- Any time you have battle control is counted.
- Time in a cutscene where you don't have battle control in the middle of the level is counted, but time at the beginning of a level during a cutscene when you haven't had battle control at all during that level yet is not counted.
- Time spent saving and loading is also counted.
- If you restart a mission, time spent pressing restart would be counted, but not time spent on the loading screen or before battle control was regained.
- Video proof should be contiguous. In other words, there should not be any splices, splits, cuts, or stutters in the video. All missions of the campaign must be played in a row in order.
- We round the frames down for Individual Level runs. For full campaign runs, we round the frames down after all of the Individual Level times have been added together. So for example, I have a combined total of 671 frames from all my individual mission times during a full campaign run. I would round that up to 700, or down to 600 if it was below 650. Rounding up I would add 7 seconds to the full seconds from the rest of the run. Rounding down I would add only 6 seconds to the full seconds from the rest of the run.
- If Game Speed is available as an option during gameplay, it should be left at the default setting (Fast)
So I am guessing that the second column ROMaster2 is referring to in the OP in practice is "Time with loads".
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