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스레드: The Division
RussiaSecond_Fry6 years ago

While I see your point here, I want to address the inability to proper time runs if everyone would use such arbitrariness. There is set mission start point – basically mission starts as soon as you reset difficulty settings in mission menu. There is also set fast travel point where you get by selecting mission on the map and pressing X. Standing closer to objective, killing NPCs who are part of the mission and do respawn every time makes it's really debatable what is single source of truth here.

To exaggerate my point – one can just kill all mission NPCs and complete all mission objectives, then return to mission start point and only then start his timer. Then he would run to final objective – button or NPC and just complete that.

IMO runner must perform all required (unskippable) objectives within his run timer.

스레드: The Division
RussiaSecond_Fry6 years ago

You've killed mission NPCs before timer start, IDK.

스레드: The Division
RussiaSecond_Fry6 years ago

Well, I can't really see how is it fare to have skillshot performed before timing of the run starts. ¯_(ツ)_/¯

스레드: The Division
RussiaSecond_Fry6 years ago

Also on Lexington Event Center one can just wait at start of the mission long enough to skip interacting with first officer. This would be a violation aswell.

I guess Banned should retime his runs.

스레드: The Division
RussiaSecond_Fry6 years ago

o/

So I've just watched Lexington Event Center submitted runs for 1.8. xTHEFIZHx starts the run at exact mission teleport position after selecting it on map (which is probably the fair way of calculating it). Banned starts the run 4 steps far that point and with preactivated seeker mine skill! oO

We should enforce clearer rules here. It says "Timer starts on mission replay" which probably means "Timer starts as soon as you start moving after teleport to initial mission location". Also you can't have skills activated before starting the run as landing mine is your input.

스레드: The Division
RussiaSecond_Fry6 years ago

o/

So let's start with easiest one – Survival. While it's total RNG where you spawn from, I guess it's still acceptable to have any% category with whatever rules (PvE/PvP, rush DZ, craft rocket, call extraction, kill hunter, leave). We also could add cache% category – extract with 6 Survival caches – so one would have to kill DZ boses (which would enforce different route to farm better gear or #yolo). Current WR seems to be 09:46 for any% by IamChappie (, control gained at 00:09, control lost at 09:55).

Underground is total RNG, yet there could be like simple% with 1-step, no mods, normal mission and hard% with 3-step, all mods, heroic (or is it legendary) mission. Don't really know what's best here.

Resistance. Maybe wave-15%? You have to kill first hunter bosses on that wave. This would provide enough challenge and set exact goal to reach. Also Resistance has least RNG of mentioned game modes, as you are able to control where NPCs spawn by positioning yourself (basically not total RNG).

Looking forward to your ideas here.

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