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스레드: Mosa Lina
Rutherfordium1 year ago

The Stabilizer Update recently added a more accurate IG timer; however, it only counts up during gameplay. This means someone could stay on the item screen for minutes straight, re-rolling the items before each level until they get the perfect 3 item combo.

This is interesting to optimize and a cool challenge in it's own right, but it's antithetical to the concept of speedrunning. There is a reason why Minecraft switched to RTA after people started excessively pausing.

The current method of RTA timing works fine; let's not change it please.

Rutherfordium1 year ago

Everyone is getting such insane times right now!

Rutherfordium1 year ago

Yooo it's sub 1!!!

스레드: Gato Roboto
Rutherfordium1 year ago

Nevermind, I figured it out myself. I just needed to change my display refresh rate to 60FPS.

Jitaenow 이것을 좋아함
스레드: Gato Roboto
Rutherfordium1 year ago

For some reason, my PC runs this game at 40 FPS on average; because of that, my 49 minute run ended up being 75 minutes in real time. I decided not to submit it because the game runs so slow it would probably count as cheating.

Is there any way to fix this?

스레드: Stardew Valley
Rutherfordium1 year ago

According to the site rules, you have the right to upload without a timer, unless there is a good reason to require one (which does not apply to this game since IGT is not required)

SRC Moderation Rules:

Do not require a timer on a video unless there is a good reason to do so. A good reason might be a game that uses an auto-splitter to track time without loads.

Smplerkd 이것을 좋아함
Rutherfordium2 years ago

why did the skull turn into a question mark lol

Rutherfordium2 years ago

I also want to add that this category will be much more interesting on classic mode. I chose to run on Journey NMA because that is my area of expertise.

스레드: Terraria
Rutherfordium2 years ago

I posted in the category extensions forum. Hopefully it's accepted!

Rutherfordium2 years ago

This is not my idea- it comes from here: https://www.speedrun.com/terraria/thread/8l45m

Overall, I think it's a very interesting and fun category idea. I think this category will be great for beginner speedrunners, as well as experienced ones who want something new to do. Seeing the route develop and which bosses will be fought will be interesting; I love the element of choice in which bosses players choose to fight.

Here is my example run:

I'm a bit rusty at this game but hopefully this is a good example.

스레드: Terraria
Rutherfordium2 years ago

I did an example run of your category idea! I'm a little rusty at this game but I hope it's still good.

스레드: Terraria
Rutherfordium2 years ago

I mean, if "Cooked Fish%" exists, I'm sure this category can too. In fact, I'm actually really starting to like the idea.

스레드: Terraria
Rutherfordium2 years ago

Interesting Idea, but I expect everyone would just do the same two orders. Brain -> Eye -> Skeletron, Brain -> King Slime -> Eye.

The second one would be barely faster but the reset count for a natural King Slime spawn would be insane.

I guess it could be a fun category extension though. I would support adding it and maybe do some runs.

스레드: Eastward
Rutherfordium2 years ago

Thanks. I guess this game isn't yet at the point of optimization where small language differences really matter.

Spiritvice 이것을 좋아함
스레드: OMORI (PC)
Rutherfordium2 years ago

Pharaoh Finger Snail was an ancient Egyptian ruler from the pre-dynastic period of prehistoric Egypt.[1][2][3] It is disputed whether he really existed as the reading of his name as a king's name is far from certain. Most scholars do not read the known signs as a king's name.[4] He may have been the first king of a united upper Egypt.[5][6]

The name is preserved in the inscriptions in the tomb U-j of King Scorpion I in Umm el-Qa'ab.[7][better source needed]

스레드: Eastward
Rutherfordium2 years ago

I see two different versions of what I assume is Chinese. Which one does the community usually use? Until I get an answer, I'm going to be using the first one.

스레드: Eastward
Rutherfordium2 years ago

This isn't really a speedrunning question but I'm curious. Is there any meaningful difference between OpenGL and normal, or is it just some sort of hardware compatibility thing?

EDIT: I also noticed that the current version most people are using is 1.2, but my game says it's in 1.1.5. Is that normal?

Rutherfordium2 years ago

Glad to know that the chicken balls world record is safely held by a fellow Oregonian

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My old username was Human_Person
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