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스레드: Rick Dangerous
GermanyReboot13 hours ago

Yes, the levels are shorter in the C64 version, they have less rooms. Also there are some differences in the game mechanics. For example, you can walk through enemies when they are stunned with the stick in the C64 version, in the Amiga version they still kill you.

스레드: Rick Dangerous
GermanyReboot11 months ago

Interesting strategy for the jewel room, but unfortunately still depends on the RNG to get all the guys on the ladder.

GermanyReboot1 year ago

Nice time saves in the third and fourth levels.

ditlew 이것을 좋아함
GermanyReboot1 year ago

Note: The new WR stops the timer during the cutscenes between levels. The old record did not do that and therefore is probably about 4s slower, but the time save in the last level makes this a faster run anyway.

ditlew 이것을 좋아함
GermanyReboot1 year ago

I would not do that without their permission.

GermanyReboot1 year ago

FS-UAE does not need the original Kickstart ROMs, it has a free AROS reimplementation of the Kickstart included. Most games will not use the Kickstart anyway, so those games should work fine with it. Giana Sisters seems to run fine.

PootLoops 이것을 좋아함
스레드: Rick Dangerous
GermanyReboot2 years ago

Starting the time on the first input is an ancient method used by Speed Demos Archive, they did only time videos of good runs. Most RTA runs today use timing on the start screen/file selection. Your scripts cannot be used if you want to run games on actual hardware. Manual timing on the start screen is much easier, if you have to do it manually. Yes, there were no rules, there was no reason to define them, because everyone was using the same rules anyway.

ditlew 이것을 좋아함
스레드: Rick Dangerous
GermanyReboot2 years ago

Well, the Amiga version does not have this problem. As far as I know, the game doesn't load anything after it has been started. All levels are in memory. I would prefer if we would keep the current timing method that is used by all runs on the leaderboard for the Amiga version.

스레드: Rick Dangerous
GermanyReboot2 years ago

Nice. Your timing is a bit different from the other Amiga runs, it starts on the menu screen. But that should only be like a second more. 3:33 is a good time, if you can make it through the whole game.

GermanyReboot2 years ago

I don't remember if I let go of the gas, I got on the grass at one point, don't know if that would make any difference. I think it also matters which line you take on the road, I'll have to compare some runs to verify that.

I'll certainly try to do other tracks, when I'm satisfied with the time on the track I'm currently doing. Not sure if I'll go for 20s.

demiurgi 이것을 좋아함
스레드: Rick Dangerous
GermanyReboot2 years ago

I think you usually want to have IL leader board if there are strategies and techniques that are too hard for a full game run. If there is a 1 in a 100 chance that you make something work in each level that would be impossible to do in a full game where you have to do it 4 times, which would be 1 in a million chance. In that case the IL leader board could have people fight over how can do the level including the skip the best. But for now the skip is already part of the WR run and the segment time is basically the same as the IL run so that would make no difference.

ditlew 이것을 좋아함
GermanyReboot2 years ago

I didn't care, I just wanted to post the run. Up to the moderators to fix this. But as far as I know, you can post runs without verification on this game anyway, so no idea, if anyone is actually looking at this.

스레드: Super Cars II
GermanyReboot3 years ago

In other games like Metroid the rule is often that timing stops when you lose control but you still have to watch the ending until the score screen. So you cannot lose any race because then you would not get to the Congratulations screen. Otherwise the game would not be beaten. Getting first place would probably be a different category.

If you suicide would you get your current position if all the other cars are already destroyed or would the game place you in last place anyway? Because then it would not work, right?

스레드: The Site
GermanyReboot4 years ago

I would to request to become moderator for https://www.speedrun.com/greatgianasisters again as I already did in https://www.speedrun.com/post/8vhd9. I have been waiting for a run verification for over 2 month again. The moderators have been online but do not seem to care about it. Trying to contact them via social media (Twitter and Twitch) also did not get a reaction. I have also heard from other runners that they are waiting for verification of their runs.

GermanyReboot4 years ago

I already did that in an earlier post. You just need to have 0 bonus at the end of a level. So you can not skip it in every level, as there are some gems that you cannot avoid and dying on purpose to reset the bonus will also remove all your power ups, which will probably slow you down much more than what you would gain from the bonus skip.

I'm not a moderator for this game, so I can not say anything about the rules and the emulator setup for this game. We are just discussing the problems with the timing for now. Removing the bonus countdown from the timing will also make all the setup for it during the levels obsolete.

The game itself most likely will use fixed addresses in Chip RAM anyway, so adding Fast RAM won't matter. But WHDLoad needs Fast RAM to preload the disk images, which is usually what you want to do. Without preloading WHDLoad has to reenable the OS and load data from the harddisk, which will then depend on the disk speed again.

GermanyReboot4 years ago

WHDLoad is not emulation, you can use it on real hardware. It can be used on every Amiga with a harddisk that has at least Kickstart 2.0, as far as I know. If you really want to get rid of loading times, some Fast RAM would also be required. Most people on real hardware seem to use at least some kind of flash card. If you have enough Fast RAM for WHDLoad to preload all data, then it won't access the harddisk or floppy at all while playing. Like that it doesn't even matter if you have a slow or fast harddisk.

The countdown speed has nothing to do with the floppy speed as far as I know. The game is only loading the next level, after the countdown has finished. The countdown is just faster if you run the game on a system with a faster CPU. So the countdown is not "loading time", and skipping it requires some actual work during the levels, so it is a nice time save in an RTA run.

GermanyReboot4 years ago

It seems the version you are using is missing a level. Level 31 should normally be an outside level. The C64 version has 33 levels unlike the Amiga version, because the final boss is an additional stage. The high score screen even shows a score for stage 33. Maybe the hack you are using that offers additional levels messed up the levels.

스레드: The Site
GermanyReboot5 years ago

https://www.speedrun.com/greatgianasisters doesn't seem to have an active moderator. My run and others have been pending for a long time.

스레드: Super Cars II
GermanyReboot5 years ago

Maybe it would be better to enable the "Separate load times" option for the game and set the default to "Time without loads" instead of adjusting the RTA time we can then can just retime the runs entirely without loading time. We would just need to define when a loading time starts and when it ends.

스레드: Super Cars II
GermanyReboot5 years ago

The game is probably doing some decompression of data. The actual loading should happen from RAM with WHDLoad and the PRELOAD option, so that makes a different with a faster CPU.

I usually use an Amiga 500+ setup for games that do not need the AGA chipset, to be more compatible with actual hardware. You just need kickstart 2.0 for WHDLoad. But if you want a different setup i'll do future runs with those.

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