스레드
I was thinking about separating the different difficulty options into their own separate categories. This is because the strategies for each own could be different.
Not using a lot of damage boost and having a different way to play the game compared to the easy mode difficulty.
私は難易度の異なる選択肢を別のカテゴリーに分けようと考えていた。それぞれの戦略が異なる可能性があるからだ。
ダメージブーストをあまり使わず、イージーモードの難易度とは違うやり方でプレーする。
(DeepL翻訳)
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