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United StatesNG65_Productions4 months ago

Recording from separate devices is perfectly acceptable, the only requirement is that the footage is watchable and consistent so it can be properly verified, and it needs the game audio as well. On your other question, the timer doesn’t have to be accurate. It just helps with knowing roughly how the run went, your run will be properly and precisely retimed by mods after submission.

grnts 이것을 좋아함
스레드: Super Mario 64
United StatesNG65_Productions4 months ago

If your runs are still in the high 20s (like mine) you probably don’t have to worry about save and continue. In 16 star it really doesn’t lose that much time until you get some really fast runs going. Also I’m pretty sure all save state use is banned

JoDesti 그리고 SuperGamer64 이것을 좋아함
United StatesNG65_Productions4 months ago

I was super hyped to speedrun any% and I quickly realized why I couldn't make the glitch work. Super sad, but I'll still go for IL runs and maybe all wonder seeds

United StatesNG65_Productions7 months ago

I plan on beginning any% runs as soon as I finish my YouTube series on the game. Anything major that's been discovered so far?

스레드: Super Mario 64
United StatesNG65_Productions7 months ago

Yeah, 16 star is definitely a better option for any beginners.

스레드: Super Mario 64
United StatesNG65_Productions9 months ago

Emulators are perfectly fine within certain perameters, but it has to be one of the good ones. Certain emulators aren't allowed from what I know, so make sure you're using something like project64.

United StatesNG65_Productions9 months ago

Thanks, the run ended up going really well and the games were surprisingly fast.

United StatesNG65_Productions9 months ago

I'm going to be doing a massive 3D Mario Marathon starting tomorrow and I was curious if anyone has any tips for just general speed in the galaxy games, since I feel like those will take the longest.

스레드: Super Mario 64
United StatesNG65_Productions10 months ago

Yes, it's entirely 3D. There are 2D images and textures used for a few things, but generally you are playing in a 3D world with full 3D movement. If you take a look at the game files, you can clearly see that it's made up of 3D objects and not 2D ones.

I do understand why you might have been confused though, since around that time there were '3D' games that weren't actually 3D. Take Super Mario RPG for example, It looks like you can run around 3D and can move back and forth and all that, but In reality it's just clever programming mixed with carefully layered images and sprites. That's not a true 3D game. However, SM64 is most certainly a true 3D game.

Glitchedblood 이것을 좋아함
스레드: Super Mario 64
United StatesNG65_Productions10 months ago

I think that would count as any other emulator, but you might want to get some advice from a moderator of the game.

United StatesNG65_Productions11 months ago

Just make sure the full screen is visible if you can, and have a camera that won't break down or lag a lot. As long as you've got all that, everything should be good. Oh yeah, and of course make sure your game audio is hearable in the video.

grnts 그리고 Gaming_64 이것을 좋아함
United StatesNG65_Productions11 months ago

Using a camera pointed at the screen is defidently the best alternative, that's how I had to do my first run.

grnts 그리고 GoodGoomba 이것을 좋아함
스레드: Super Mario 64

I've been wondering, why do we need our runs to be somewhere on the internet like twitch or YouTube? Would it really be so hard to make it possible to just make a way to give them a video file?

I'm not sure, but I know that on Mariokart 8 deluxe a digital copy has faster loading times than physical so it may be the same for Odyssey.

grnts 이것을 좋아함
스레드: Super Mario 64

If I may ask, why isn't PU movement possible humanly? If you have the exact inputs required memorized, can't you technically get around without TAS tools?

NG65_Productions에 대해서
I do speedruns of various games in my free time, and I've been considering TASing for a while.
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