For future submissions if you are running modded, turn speedrun mode on in the gauntlet mod config. This helps with the mod verification process in case someone is running advantageous mods in the background
Make sure to show either part of a run from before and/or after your submitted run in the video next time for verification purposes
Mod note: Retimed, non-gauntlet runs start from fade in and finish on the fade to black on the final cutscene. Starting time was approximated, please include a bit of footage from the previous reset next time.
Mod note: Retimed, non-gauntlet runs start from fade in and finish on the fade to black on the final cutscene. Starting time was approximated, please include a bit of footage from the previous reset next time.
-Make sure if you're running the public_gauntlet mod to enable speedrunner mode in the config for the verifying your mods enabled. -Also just a tip for loader, sprint while you're swinging and holding charged gauntlet :) ggs
I'd be fine with vanilla lunarless being accepted, i don't mind too much if fogbound is allowed/ disallowed since it was mainly in the racing events to promote modded maps.
When it comes to save files, i think my favorite part of the gauntlet category is that it's close to a normal run, in that you actually have to loot because lunars/ artifacts aren't present. Removing a bunch of items from the pool will make the category way more reliant on altering savefiles for better items, which i think is boring and the speedrun becomes less about speedrunning the game how it is.
So I'm for vanilla lunarless, don't mind what happens with fogbound, and savefile/ patch/ dlc manipulation takes away the full game feel of the category which we usually never see otherwise in most other categories