스레드
Minnesota, USAAvin_Chaos2 years ago

With a great deal of help and support from Korebi41 a list of runs were made that I felt needed to have very minor adjustments made. Each of the runs under 2 minutes was reviewed using Media Player Classic to see exactly what frame the run started and ended on. It was found that 6 runs needed to be adjusted, some gained a little time and others lost a little time. In most cases the adjustment was only a few frames and there are no runs who's position changed on the leader boards. If anyone has any questions please let me know or if your time was adjusted and would like mope information please contact me and we can review how the process was done and how it effected your run specifically.

Minnesota, USAAvin_Chaos2 years ago

I wasn't sure where to go for this but figured if anyone had or knew of the type of resource I'm looking for this would be the community for it.

It was my understanding with how close some of the times are on the SMB leader boards that run validation can be done down to the frame to ensure accuracy of the run's time.

I mod for the Final Fantasy 1 NES leader boards and a meme category has become fairly hot lately. I want to make sure that I'm approving times as accurately as possible and was hoping that someone knew of any tools to assist with that. The run is just shy of 2 minutes and some of the guys are getting so fast at it that their runs are starting to get close enough together that human error in starting/stopping the timer could be the difference between a position on the leader boards.

Minnesota, USAAvin_Chaos4 years ago

Are there any guides or tutorials for speedrunning this game?

Minnesota, USAAvin_Chaos4 years ago

Merriam, welcome to the leader boards. You mentioned in your submission that you're interested in learning about encounter manipulation, if there's anything I can do to help please let me know or consider joining the Discord community

Minnesota, USAAvin_Chaos4 years ago

"Submission video must also show creation of all characters."

Must creation of the characters be done each time a run is started or can they be carried over from other recorded runs, either failed or successful?

Minnesota, USAAvin_Chaos4 years ago

Are there any tools or notes available for learning the speedrun for this game?

Minnesota, USAAvin_Chaos5 years ago

There have been some changes made to when the timer should start for this category. Previously time started at console power on but this has been changed to starting the timer when choosing new game. The change was made to allow for emulators to be submitted into this category without being at an advantage because they don't have an issue with the battle speed showing as 0 as it sometimes happens on consoles after a reset.

Additionally, the timer should then stop after defeating Chaos when his battle message clears the screen. I don't believe that this is a change however it is not always the stopping point that runners had submitted their times with.

I have reviewed all runs posted that have video available and adjusted their times based on these two issues. When doing this if the time I came up with for the run fell within about one tenth of a second from the submitted time I made no adjustment. Most runs did not need to be adjusted but those that were will see improvements in their time. If you have questions regarding how your time was adjusted or how I went about assessing what runs needed to be adjusted feel free to post something here or contact me on discord.

If you have questions or concerns about the changes to the start time please start a new thread for that conversation. My intent here is not to debate the current timer rules but to ensure that everyone has their run assessed properly by the current system.

It is my goal that all runs are evaluated equally and fairly, and it is something that I will always strive to achieve.

Korebi41, Shanezell 그리고 3 기타 이것을 좋아함
Minnesota, USAAvin_Chaos6 years ago

Is the NES category missing from the leaderboards?

Pear 이것을 좋아함
Minnesota, USAAvin_Chaos6 years ago

If there's anyone out there who's looking to work new routes for FF1 on the NES Kiitoksia and I have finished working on a tool that tracks your step count and encounters per zone. The idea is that you can path out your entire route and then make modifications at anyone point to see how the ramifications ripple through it with out having to reroute the entire run.

It's still fairly rough around the edges and I'm looking for input on how to improve or further optimize the tool. I'd love to get some feedback to ensure that this tool is useful for everyone.

https://mega.nz/#!96IWXAzR!8Q0m-ILd4z7FVQ9TYvxqwqTOgTIeBsGdgbEdlj05HHw (The zip file was named FF8, please disregard that, it will be corrected with the next update)

Shanezell, WarMech, 그리고 Leonis07 이것을 좋아함
Minnesota, USAAvin_Chaos7 years ago

Does anyone know a good emulator that can run on an Android phone and is compatible with games that require step counting and encounter manipulation?

Minnesota, USAAvin_Chaos7 years ago

Having just recently taken up speed running I ran into a bit of a problem with my front loader NES. If I would too quickly hit either the power or reset buttons I could hit the jossel the unit just enough that it would disrupt the cartridge inside screwing up my whole run. I became inspired.

https://ibin.co/34IhfvMZL9MY.jpg

In this photo you can see that I've added a silver power switch to my controller on its upper left corner, and a reset button near the top center. I've modified a network jack to allow me to plug those buttons into the NES. Originally I was working with a USB port but when it came time to glue things into place it just wasn't working.

Hopefully no one tries to plug an actual network cable into this machine, I'm really not sure how that equipment would deal with 12 volts over its data bus.

Minnesota, USAAvin_Chaos7 years ago

I'd just like to get clarification on a few things before I have some work done on my NES

As I understand having an s-video card added to the machine is allowed and that's currently my plan

I also understand that anything that directly effects the performance of the machine such as over clocking the cpu is not allowed as it's providing a direct advantage to your run.

What about doing something like modifying the location of the power and reset buttons on the unit? The machine I'm working on is a front loaded NES and I've always had bad luck with hitting the rest or power on it several times over a few hours. Ideally I want to modify a controller so that it has power and reset buttons on it and not the console. That way when I hit them I'm not jostling the console itself should I press the buttons too hard.

Minnesota, USAAvin_Chaos7 years ago

When I first started looking into running FF1 I had a lot of trouble finding resources so I'd like to share with everyone an encounter table spreadsheet that I made. I've also included some other resources on the first page of the sheet.

If you find any errors please let me know so I can get them updated. Feel free to copy or share this information with anyone who needs it.

https://docs.google.com/spreadsheets/d/1XSVsWHhjCHj_RG7yefWF7Csbi0HEn02Uq03N9YLGNdc/edit?usp=sharing

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