no, we use the in game timer, so just make sure the final time is visible in the video
Yeah of course, I use it myself for the low fire texture (only resource packs though).
Runs with fire damage boost are all in the "older map versions" category because it was fixed in the current versions. Currently, you can't use this glitch both in singleplayer and in multiplayer. The levitation exploit in pp2 has been fixed, so runs using it were moved to the older versions category aswell. It's true that the levitation shortcut in spiral 2 where you use it to get on the fence would be made easier with a bad connection. However, this shortcut is also possible with a good connection, so it's allowed. We don't draw a "line" between what is accepted and what is not. We decide depending on the glitch/exploit. You're right that the rule we added is not very clear. It should probably be more like "exploiting poor bandwidth to your advantage is not allowed". Slime glitches are allowed for multiple reasons : it's a bug in the game, not in the maps (we can't fix it), it adds challenge, and it gives consistent results most of the time. Everyone can do it, and it (probably) does not rely on bandwidth. I wrote "probably" because in really rare occasions, slime glitches can boost you lower or higher than normal (it probably has something to do with the internal server), but no one has ever taken advantage of this glitch in a run to boost themselves higher than the usual height a slime glitch gives. If it were to happen, we would probably reject the run since it's unfair, and currently out of control.
Because you submitted it ... 5 times. So 4 of them were rejected and 1 verified, you can check on the leaderboard