스레드
Florida, USAAdvanst7 years ago

So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.

For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).

In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.

Lyren 그리고 13irth 이것을 좋아함
Florida, USAAdvanst7 years ago

Reading through the rules, I noticed there's a ban on emulator-specific functions, and it says "Such as turbo inputs or savestates."

Does this include stuff like lag reduction in Dire Dire Docks? Or is that free game?

Advanst에 대해서
가입 날짜
8 years ago
온라인
5 months ago
런들
13
플레이한 게임
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
최근 플레이 6 years ago
6
런들
Transmissions: Element 120
Transmissions: Element 120
최근 플레이 6 years ago
4
런들
Super Mario 64 Online
Super Mario 64 Online
최근 플레이 7 years ago
1
Hot Lava
Hot Lava
최근 플레이 5 years ago
1
ULTRAKILL
ULTRAKILL
최근 플레이 4 years ago
1
팔로우한 게임
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
최근 방문 2 years ago
247
방문
Transmissions: Element 120
Transmissions: Element 120
최근 방문 2 years ago
458
방문
Hot Lava
Hot Lava
최근 방문 3 years ago
93
방문
Half-Life: Alyx
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최근 방문 4 years ago
13
방문
ULTRAKILL
ULTRAKILL
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16
방문
Wrath: Aeon of Ruin
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최근 방문 3 years ago
2
방문
관리하는 게임
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
최근 동작 6 years ago
23
동작
Transmissions: Element 120
Transmissions: Element 120
최근 동작 6 years ago
10
동작