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스레드: Overwatch
New Mexico, USA10813JJ6 years ago

I tried a run with Amp and it made about a 1 second difference...

Not sure if I was using it right.

http://10813jj.com/lucio-speedrun

스레드: Overwatch
New Mexico, USA10813JJ6 years ago

Here's what I'm thinking:

Each map has a determined start/endpoint, which are really close to Point A spawns. Lucio is not allowed to amp. Lucio is not allowed to use beat drop to finish (the idea is to use as much wall riding skill as possible). Landing is a DQ. Sliding on slanted walls is fine. 2 categories per map: A-D (attack to defense) and D-A (vice versa). 1 category for IGT of all maps. Timer starts on first movement. Timer ends as soon as Lucio touches the ground in front of appropriate spawn. After completing the run, you must show game settings in the same clip or the run is DQ. Timer on-screen is optional?

스레드: Overwatch
New Mexico, USA10813JJ6 years ago

I think it should be a category of speedrun, similar to Uprising. With uprising, there are tabs for each difficulty. I envision that "Lucio Rollouts" would have different tabs for each map, and maybe a tab for IGT speedrun of all maps.

스레드: Overwatch
New Mexico, USA10813JJ6 years ago

Can we get a category for Lucio parkour speedruns? I'm thinking fastest time to get from spawn to spawn without touching the ground.

Here's my PB on Eichenwalde (17.30 seconds) http://qbot.pw/lucio-speedrun

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6 years ago
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6 years ago
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