시간 분할
제공: Splits.io
# | 이름 | 분할 | 종료 시간 |
---|---|---|---|
1 | Fight 1 | 0m 13s 166ms | 0m 13s 166ms |
2 | Team Fight 골드 | 0m 24s 477ms | 0m 37s 643ms |
3 | Targets | 0m 09s 796ms | 0m 47s 440ms |
4 | Fight 3 | 0m 22s 152ms | 1m 09s 592ms |
5 | Giant Fight 골드 | 0m 12s 713ms | 1m 22s 306ms |
6 | Trophies | 0m 13s 432ms | 1m 35s 738ms |
7 | Fight 5 | 0m 22s 995ms | 1m 58s 733ms |
8 | Multi fight 골드 | 0m 26s 239ms | 2m 24s 972ms |
9 | Race | 0m 11s 590ms | 2m 36s 563ms |
10 | Metal Fight 골드 | 0m 14s 883ms | 2m 51s 446ms |
11 | Master Hand | 0m 38s 985ms | 3m 30s 431ms |
Hyrule Code Is Now A Sub-Category
We recently said to allow the "Hyrule Code" for runs, but as @SukeSJ said in the Changelog Forum Post [quote=SukeSJ] the decision we made with Hyrule Code and UCF was made extremely quickly by us moderators.[/quote]
And it indeed was a hasty decision with little to no discussion. Now we have dec
최근 플레이
레벨: Target Test
레벨: Target Test
레벨: Target Test
레벨: Target Test