New, more fair timing method?
2 years ago
United States

So, I tried running the game on PS4 vs Wii U. I've noticed significant load time differences. A significantly worse run on PS4 (several deaths) resulted in a 14:xx while on Wii U, a better run with only one death would be roughly 15:xx.

Perhaps maybe we can start timing the runs using IGT from each level done and sum them in Adventure or SSA to determine final time?

The only thing is if there's deaths, how would that add into the final time? :/ Idk, the more I think about it, the more I'm realizing that not much could be done. If we have to keep the current time method, I guess not much could be done.

편집한 사람 작성자 2 years ago
North Carolina, USA

I did think about adding in-game level times together, but I don't know how we'd implement it when it comes to menuing. We'd probably want to see how other games handle this and see if it works for Runbow

The sum of level times isn't unprecedented though, I think Sonic 2 does something like that

North Carolina, USA

Edit: I moved the original response to it's own thread so it can get more eyes on it.

편집한 사람 작성자 1 year ago
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