Given showing a reset and stats rolling isn't required for the runs is there any reason to disallow save state starts? It does provide a potentially unfair advantage vs. hardware runners who can't save state start, but it doesn't do much other than open the game a bit more by letting folks skip the initial RNG gatekeeper of waiting for 500+ stat points... and THEN praying that run can be a run at all >_>
I bring it up as it's not expressly disallowed, but perhaps it should be clarified for or against in the rules?
After trying to get and use save-stated stats:
Seems that the 1st turn RNG, at least for events, gets locked in when you lock in the IQ stat. I had a state earlier that had 528 stats but even waiting up to 10 seconds I was stuck locked into Fief 15 getting hit by the plague. Turn order and such also seems to be pretty static as does NPC actions. After turn 1 though anything can happen again.
I will try to keep an eye out for new submissions. My discord is oriarrow. If you DM me I can review it faster