rules clarifications - save states
1 month ago
Vermont, USA

Given showing a reset and stats rolling isn't required for the runs is there any reason to disallow save state starts? It does provide a potentially unfair advantage vs. hardware runners who can't save state start, but it doesn't do much other than open the game a bit more by letting folks skip the initial RNG gatekeeper of waiting for 500+ stat points... and THEN praying that run can be a run at all >_>

I bring it up as it's not expressly disallowed, but perhaps it should be clarified for or against in the rules?

After trying to get and use save-stated stats:

Seems that the 1st turn RNG, at least for events, gets locked in when you lock in the IQ stat. I had a state earlier that had 528 stats but even waiting up to 10 seconds I was stuck locked into Fief 15 getting hit by the plague. Turn order and such also seems to be pretty static as does NPC actions. After turn 1 though anything can happen again.

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I will try to keep an eye out for new submissions. My discord is oriarrow. If you DM me I can review it faster

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