All levels (Non-Coolmath) in 4m 02s 700ms by
설명
In this run I will showcase the new "Jump Corner Jump" in Level 1. This trick can be applied particularly to level 4 and level 10, where it saves the most, but it's much more difficult to perform because you don't have any kind of alignment to the wall. There is margin for improvement if you go for those. As for the run itself, there is a mistake in level 7, but the timeloss is completely covered by only failing one corner jump in the entire run.
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