Main Rules
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You must complete Poppy Playtime Chapter 1 & and Chapter 2 (in that order) on current patch using the Any% ruleset for each chapter as listed below!
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All runs must have game audio
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Runs must be on the PC version of the game
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Runs can not have more than 5 minutes of inactivity.
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Usage of FPS capping tools or CPU/GPU heating tools is banned.
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Capping your FPS to more than 120 is not allowed.
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Also note that if you’re used to running on older versions, some skips will work differently on current patch. Please check out some of these guides for assistance
Autosplitter
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Runs that pause or load and do not have a timer showing IGT will be timed using RTA.
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Please note that the timer will run while transitioning between chapters, feel free to pause manually - but this will be retimed during verification regardless.
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To set up the autosplitter to support both chapters please follow along with this guide (Coming Soon)
Chapter 1 Any%
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Timer starts on first player movement or first camera movement
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Timer ends on black screen (when screen starts pulsing black)
Chapter 2 Any%
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Timer will already be running, but for the purposes of retiming the time will resume upon the first player or camera movement
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Time ends when the lever is pulled to stop the train.
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If the train lever pull isn't shown, run must show up until the credits start playing.
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Replacing the tapes for the introduction to Musical Memory, Wack-a-Wuggy, and Statues is banned.
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Usage of train code printer is allowed.
The category for the Poppy Playtime Duo Speedrun Challenge is Any%!
Document listing all glitches and skips for both Chapter 1 & Chapter 2 Current Patch (Created by Nia) https://docs.google.com/document/d/141XAP9pIMf9ZIp0gedIFswye0Iur_xo2A5_Pw4yfk58/edit?usp=sharing
Livesplit guide here: (Splits/Layout file now available in the Discord server!)
장소 | 상금 (USD) | 플레이어 |
---|---|---|
![]() | $250.00 | |
![]() | $150.00 | |
![]() | $100.00 |
도전과제는 시간 제한이 있는 스피드런 대회입니다.
일반 리더보드와 유사하게 작동하지만, 런 제출은 정해진 시간 내에만 허용됩니다.
추가적으로, 도전 과제는 정규 카테고리와 다르게 독특한 테마, 규칙, 또는 목표를 특징으로 할 수 있습니다. 게임의 다양한 측면을 탐험하거나 특정 이벤트, 발견, 커뮤니티의 주요 이정표를 기념할 수 있는 기회를 제공합니다.
우리의 SRC 시리즈 내 도전 과제들은 내부 자금으로 지원되며 커뮤니티를 축하하고 환원하기 위해 엄선됩니다. 이러한 도전 과제는 우리의 주자들의 열정과 헌신을 인정할 뿐만 아니라, 경쟁보다는 커뮤니티 협력에 중점을 둔 보다 편안한 환경을 장려합니다.