投稿日 3 months ago 投稿者:

With help of our most active leaderboard moderator as of now, @Jeranu49, we've learned that the way we calculated the Full Game times was, in a way, incorrect. That is due to most runners neglecting the framerate of the game when calculating the final time. All in all, this could potentially mean a few seconds of inaccuracy, which in a game as precise as Vector, could be very significant. This is why a framerate inclusive timing method has been developed by Jeranu. You can watch the full breakdown of it down below: Starting from today, all Full Game runs will be required to be timed using this timing method. We hope you find this change useful and hopefully not too overwhelming. Best of luck in your speedruns and keep on Vectoring!

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投稿日 10 months ago 投稿者:

The long-awaited Vector Remastered update is here. And it has its drawbacks.

  • Since the timer in the new update doesn't show the milliseconds, all remastered runs will be defaulted to 980 ms. (for example, a 0:40 run would be 0:40.98)
  • We won't be adding a new speedrun category for Hard Mode as its gameplay is very similar to default gameplay.
  • If you want to play the older versions, you can buy Vector Classic (or Vector Full, whatever it's called for you) in Play Store and App Store. The version of the game is the same as 1.4.2 (no level changes and stricter trick windows). Hope you understand. Have fun speedrunning!
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New timing method for Full Game runs

With help of our most active leaderboard moderator as of now, , we've learned that the way we calculated the Full Game times was, in a way, incorrect. That is due to most runners neglecting the framerate of the game when calculating the fin

3 months ago
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