説明

This run was basically perfect execution-wise, and I implemented some faster strategies over the previous WR. I'd estimate 2 seconds could be saved from optimal movement/menuing, and there might be a faster strategy somewhere I didn't think of.

Trial 12 was a cool time save, instead of dashing or lunge punching to the corner, I do midscreen shoulder and delay the FADC so that I don't cross under when doing U1. It's pretty precise but saves a couple seconds.

Trials 18, 22, and 24 also wasted no time with the corner push before Super, since if you start with lunge punch, you have to wait for Dan to rise and stop blocking before you can start the combo. On 24 this requires an extra LP Lunge Punch to reach the corner, but this is fast and makes the rest of the combo very consistent. I added a LK before the HK to make it easier which only loses a few frames.

リーダーボード
レベル
Yun
カテゴリー
Trials
走行
ランク
一位
1st
時間
4m 37s
日付
2 years ago
プラットフォーム
USA / NTSCPC
詳細
プレイヤー
検証済み
2 years ago
提出
2 years ago
ゲームスタッツ
フォロワー
113
走行
586
プレイヤー
113
最新スレッド