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I am pretty new to Portal 2 speedruns so I want to make sure. Throughout learning levels and tech, a lot of them have setups that benefit from being able to save/load incase you mess it up. I was wondering if that's allowed in a full run. i.e. using binds to save before a setup and using another bind to load the quicksave if it goes poorly. I did look through the rules but didn't find anything, or maybe I'm blind.

Bonus question: Is pausing mid run allowed also? I use livesplit on gametime so it pauses the timer as well, and occasionally I may pause to check notes or something else.

Thanks! :)

I'm trying to run Train Rush, and I keep missing a precise jump because what I assume to be me missing a trigger. Is there any way at all to visualize the collision of these invisible triggers? The ones I'm referring to are the ones right after you get on the top of the train itself, where they activate the platforms that lift up from below.

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