コメント
Massachusetts, USAmimzy6301 year ago

(As a general note I did run the game but because I was also a reviewer I can't upload any footage [thus cannot submit a run] past a certain Somnium until July 16th. I am definitely not breaking a signed NDA just to upload my runs early LOL but I've been doing my own semi-casual stuff too I'm not just out of nowhere.)

I'm going to be making the following changes overall:

  1. Force V-Sync on PC, because I am pretty sure many people can't really play on higher FPS.
  2. Add the Maximum Time Remaining in Somnia category with pretty much the same rules as AI1. The only additional rule is that it will be Standard Somnium difficulty only. I don't think Investigation difficulty matters though.
  3. Consoles cannot reset their Evaluation list without hacking, so the main 100% category I'll be adding is really Appendix%.
  4. Since you can delete your system file on PC, I'll add an exclusive Evaluation+Appendix% category for those who wish to run that. But, it will be a small subcategory since it's pretty inaccessible to run.
  5. Any% for the game will be made into Credit% (probably Komeji/Shoma ending).
  6. The main running category will be Resolution+Diverge%, and timing will end on either the start of the fade to black for the Resolution credits if you do that 2nd or Diverge ending if you do that 2nd.
  7. This game suffers extremely with load times on all consoles. It would be ideal if we could find a way to consistently remove load times. There's a lot less AI-sight load so I imagine it will be Easier, but probably still not Easy. Unfortunately I don't have much experience with splits or removing loads in general. I am unsure how I'd go about it reasonably considering runs are over an hour long and have like, 100+ instances of loading. If you all have advice I'd love it. Until then, I'm just going to be separating PC and all consoles, as I've heard the loading issue is present for everyone.
  8. For AI1, I allowed people to submit their final in-game save time as their run time and take a picture. This was mostly for console players, especially Switch, who have no way to record the game; since we were a tiny community and there's no real stakes. However, now I think it would be good to suspect test where in-game time will give an advantage; I'll do my own testing but I'd appreciate y'alls input if you're comfortable saving for a few runs. Tentatively, I won't allow it yet, especially since console players probably won't want to do a manual save anyway considering it will delete their main save. Augh. One save slot and no refreshing system really smarts.

I probably won't get all this done immediately but the streaming embargo doesn't lift until July 15th anyway so I'm probably good to at least get everything done before then. I appreciate all your runs, input, and enthusiasm!

ToxicTT これを好き
Massachusetts, USAmimzy6301 year ago

Hello! I'm the maker of the AI: THE SOMNIUM FILES speedrun.com entry, moderator of the largest Uchikoshi/AI Discord discord.gg/somnium, and partner of the Danganronpa/Zero Escape speedrun moderators! I'd be happy to help moderate the entry and add new categories. A fellow member from the Discord, Luna, would also be a fantastic moderator as she has already begun documenting several routes and skips. We haven't made the entry yet because there is a streaming ban on most of the game until July 15th, so out of courtesy, we were waiting to upload our full public runs until then.

For starters, I think PC should be split from consoles, which suffer from a lot of loading time lag. Second, I'd suggest making categories like we have for the AI entry, including Maximum Time Remaining for Somnia, Evaluation%, and specific other endings.

I'd love to help and would appreciate the opportunity to make the AINI speedrun page even better!

スレッド: AI: THE SOMNIUM FILES
Massachusetts, USAmimzy6302 years ago

I don't see the harm in it! Added!

スレッド: AI: THE SOMNIUM FILES
Massachusetts, USAmimzy6302 years ago

Should be done now!

スレッド: AI: THE SOMNIUM FILES
Massachusetts, USAmimzy6302 years ago

Okay! I'm going to assume they're all about as powerful or more powerful than a PS4 and put them into that category. Thanks again for pointing this out!

スレッド: AI: THE SOMNIUM FILES
Massachusetts, USAmimzy6302 years ago

If you don't mind, could you clarify me what consoles the Game Pass is good for? I kind of don't own one haha. Thanks for your interest by the way, super excited! Do I need to worry about any other XBOX models?

スレッド: AI: THE SOMNIUM FILES
Massachusetts, USAmimzy6302 years ago

Of course! Give me a bit to update the page to include XBOX One as a valid console! The Game Pass release meaning a new console totally slipped my mind!

スレッド: AI: THE SOMNIUM FILES
Massachusetts, USAmimzy6304 years ago

The current system lists 2 of essentially the same time. speedrun.com doesn't allow more than 3 digits except in ms and hours, so I'm displaying the actual time in converted minutes/seconds/ms as the "real-time" category and the timer time as hours/minutes in the "in-game time" category. I know it's awkward and sloppy, but I doubt the entire site with update to comply with one game. There isn't much I can do about it. If you have thoughts or objections, let me know. My problem with the in-game timer isn't so much its use; it works very well for its purpose, it's that it stands for both seconds/ms (last digit dropped) and minutes/seconds (when standing still) and varies wildly, so it's not super clear what to do. being able to compare both the timer time you actually see displayed and the equivalent in minutes/seconds was the best I could come up with. I realize it makes it look like we've played the game a lot longer than we have, so maybe I should swap the main category to be displayed to the """real-time""" conversion, but I think this is unintuitive when looking at the times. It is easy to think "hey, they got 249.22, I could beat that" while looking at the real-time equivalent requires conversion to tell exactly how impressive the feat is. This could be solved if we had more digits for minutes and seconds, but unless we do, this seems to be the only way to preserve both the actual timer and the actual time it represents. The real-time timing, of course, will not be effected.

mimzy630について
参加日
4 years ago
オンライン
1 year ago
走行
26
プレイしたゲーム
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
最終ラン 4 years ago
26
走行
フォロー中のゲーム
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
最終訪問 1 year ago
783
訪問
AI: THE SOMNIUM FILES - nirvanA Initiative
125
訪問
モデレートしているゲーム
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
最終アクション 3 years ago
45
アクション
AI: THE SOMNIUM FILES - nirvanA Initiative
AI: THE SOMNIUM FILES - nirvanA Initiative
最終アクション 1 year ago
2
アクション