so there's a web version of the game we should probably add that to the consoles
go to https://poki.com/en/g/stickman-hook and then right click the game, then go down to "This Frame >" then go over to "show only this frame"
you can "clear cookes and site data" to reset (on firefox at least)
a day in the future has been taken off the internet. so i put it back on, here you go: https://drive.google.com/open?id=1UcdDYbsfRl4uerXGw7lQppPdv1C46pVu
ok so here's the code for vertical collision:
if place_meeting(x, (y + vspeed_), objCollision) { while (!place_meeting(x, (y + sign(vspeed_)), objCollision)) y += sign(vspeed_) vspeed_ = 0 vspd = 0 }
basically:
- If beemis is about to collide with anything (vertically),
- While beemis wouldn't collide with the collision on the next frame: 2a. Move him in the direction of the direction he was going in
- Once 2 is done, reset speed this essentially just moves beemis exactly, to the pixel, next to the object.
or, even more basically: If beemis is about to collide with anything (vertically), move him to the closest collision in the direction he was traveling in.
(what i think) The reason downwarps work is: Beemis is colliding with an object above him, but is already traveling down, or away from the obstacle. However, the loop still runs, and beemis actually travels further than the collision downward, bringing him to the nearest collision downward. something similar happens for upwarps
There is a Beemis: The Curse of God discord. I've been thinking that we could turn it into a "blebgo Game Speedrunning" discord. What do you folks think?
(message directed to quatropus) Is my IGT timer legal? As it is a mod, it's probably best to make sure it's legal before using it.
Basically, if you ram your head against a corner like this, one of the three things will happen (from most common to least common):
- Nothing
- Beemis will repeatedly smack his head against the ground/wall
- Warp to the ground.
Okay so, basically if you jump at a ceiling (you have to be right against it or slightly under) as a blob without using your second jump, then turn back into a human and spam the jump button, then you will jump right through the ceiling. This can skip certain sections of stages if used at a wall -ceiling intersection. IDK I just found this glitch a while ago while playing this game for the first time and I felt like talking about it here.